Senior Systems Game Designer (Quebec City)

Senior Systems Game Designer (Quebec City)

18 Oct
|
E+E Consulting
|
Quebec City

18 Oct

E+E Consulting

Quebec City

Storycraft is an AI-powered, mobile-first social sandbox where players don't just play stories—they build them. Think Minecraft meets The Sims meets Wattpad: a recent genre of creative, social storytelling where AI helps players bring their imagination to life.

Backed by top-tier investors who have invested in Open AI, Unity, Supercell and others, we're building a platform that reimagines storytelling as play—combining intuitive creation tools, emotionally expressive characters, and collaborative world-building.

Job Description
The Role

We're hiring a Senior Systems Game Designer who thrives at the intersection of systems and storytelling. You'll design features that feel intuitive, expressive, and alive, helping shape how players build, interact, and grow inside Storycraft.

This is a senior individual contributor leadership role . You'll lead through hands‑on design, working closely with product, engineering, AI, and art to bring new systems and experiences to life. From crafting loops to creative tools to social systems—you'll help translate vision into gameplay that players love.

We're looking for an experienced systems design expert with a track record of building thoughtful, emotionally engaging features, systems, and game economies that support player agency, achievement, and long-term engagement.

What You'll Do

Help define short/med/long-term gameplay loops, reward structures, and core game systems

Design, prototype, and implement a wide range of game systems: creative tools, progression systems, social play, crafting, and economy loops





Translate goals into specs, wireframes, UX flows, and playable concepts

Partner effectively with PMs and collaborate cross-functionally to ship elegant, expressive features that support our unique game model

Infuse systems with personality and narrative hooks to support emergent storytelling

Design with player motivation and autonomy in mind—using research frameworks like PENS/SDT

Qualifications

5+ years experience designing features and systems in leading mobile free‑to‑play games

Strong background in strategy, life sim, sandbox, or creativity games

AI‑curious or AI‑fluent : excited to explore generative tools and how they empower players

Expertise in at least one of: feature design, progression, economy, crafting, or UGC systems

Ability to think visually—comfortable wire‑framing, prototyping, and communicating in flows and mockups

Track record of translating high‑level ideas into features that ship, perform, and evolve

Creative sensibility: you think in tone, story, mood, and expression—not just mechanics

Experience collaborating with engineers and product managers to tune, test, and deliver

Startup‑ready: adaptable,



fast, deeply collaborative, and outcome‑driven

Based in Canada , and/or ET timezone

Familiarity with Unity, scripting tools, or light prototyping

Have prior startup experience

Additional Information
What It Means to Build at Storycraft

This isn't just a job—it's a rare opportunity to co‑create a new category of game at the intersection of storytelling, AI, and player expression. We're a lean, high‑trust team building quick, learning constantly, and thinking long‑term. That means:

You'll wear multiple hats. We solve problems, not just build features. You'll shape systems, tools, and how we work.

You'll lead through doing. Strategy is important—but execution is where the magic happens.

You'll be scrappy and smart. We use AI, feedback loops, and focused iteration to do more with less.

You'll have real ownership. You won't be "supporting" the product—you'll be shaping it every day.

You'll grow faster than anywhere else. This is a career‑defining opportunity to learn, stretch, and contribute at a level few companies allow.

You'll have equity with real upside. We're building something ambitious. If we win, you win.

You'll make an impact that matters. Players already say Storycraft "feels like magic." You'll help scale that magic into something unforgettable.

We're not looking for passengers—we're looking for builders , owners , and creative leaders who want to leave their mark.

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📌 Senior Systems Game Designer (Quebec City)
🏢 E+E Consulting
📍 Quebec City

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