Senior Level Artist (Montreal)

Senior Level Artist (Montreal)

17 Oct
|
Ubisoft
|
Montreal

17 Oct

Ubisoft

Montreal

Company DescriptionUbisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin's Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you're passionate about innovation and pushing entertainment boundaries, join our journey and help create the unknown!Job DescriptionAs a Senior Level Artist at Ubisoft Montreal, you will contribute to the creation of immersive environments that support gameplay, mission content, and environmental storytelling within an open-world project.You'll work closely with Level Design and mission teams to create cohesive, engaging, and memorable gameplay spaces. This role focuses on assembling, organizing, and integrating existing assets into the game engine to support player experience and design intentions.You'll actively participate in creative discussions and contribute ideas to enrich mission spaces and strengthen the gameplay experience. This position is not primarily focused on creating high-resolution 3D assets or producing full environment models from scratch.What you'll doCollaborate closely with Level Design and mission teams to create gameplay spaces that support gameplay and mission progressionDesign and organize environments that reinforce environmental storytelling and player experienceAssemble and integrate existing assets into the game engine to create cohesive and immersive locationsOwn specific locations or map areas while ensuring visual and functional qualityAdjust composition, lighting,



and visual details to strengthen atmosphere and environmental readabilityPosition interactive and decorative elements to support player navigation and mission objectivesContribute actively to creative discussions with multidisciplinary teamsBalance artistic intentions with technical constraints and gameplay needsTest environments and propose improvements to optimize player experienceCollaborate with production teams to ensure environmental consistency across the game worldQualificationsWhat you bring to the teamSolid experience working on AAA productions or open-world projects, including at least two shipped AAA titlesProficiency with 3D software such as Blender, 3ds Max, or Maya, as well as level-building or world-building toolsUnderstanding of level design, gameplay, and environmental storytelling principlesUnderstanding of how environments support missions, progression, and player experienceFamiliarity with game engines and production pipelines related to setting integrationExperience with game engines such as Snowdrop is preferred, with openness to comparable experience using Unreal Engine or similar world-building and environment integration toolsAbility to collaborate effectively with multidisciplinary teams and contribute to creative discussionsCreativity, visual judgment, initiative, and a strong interest in video gamesWhat to send our wayYour CV highlighting relevant skills and experienceA portfolio showcasing your best work, including examples of environments, mission spaces, or world-building workContract: PermanentWork flexibility: Office-based

📌 Senior Level Artist (Montreal)
🏢 Ubisoft
📍 Montreal

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