Ubisoft Montréal is seeking a Senior Technical Artist - Characters (Unreal) to lead end-to-end character pipelines and drive the in-engine integration strategy. You’ll guide rigging, skinning, and asset workflows while coordinating with animation and programming teams to ensure high-quality, performant characters. You will define pipelines, budgets, and standards, build tools for artists and riggers, and document best practices to keep teams aligned on technical direction and project goals.
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📌 Senior Unreal Character Tech Artist (Winnipeg)
🏢 UBISOFT ENTERTAINMENT
📍 Winnipeg
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