17 Oct
|
Hybride
|
Winnipeg
Team Lead Level Designer [Splinter Cell Remake]
Full-time Contract: Permanent Work flexibility: Office-based Compensation: CAD 80,000 - CAD 130,000 - yearly Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help create the unknown! As a
Team Lead Level Designer
on
Splinter Cell Remake
at Ubisoft Toronto, you will support the Project Lead and Production Manager in ensuring
level design quality ,
clear direction , and
on-time delivery . You will guide and coach level designers, help establish and reinforce strong design standards, and balance creative vision with practical production planning while contributing directly to development when needed. What you’ll do
Define, communicate, and uphold level design quality standards
by identifying successful patterns and examples that create strong player experiences Coach and mentor level designers
by explaining why design solutions work, encouraging understanding rather than replication Promote knowledge sharing
within the team through transparent instructions, constructive feedback, and shared best practices Plan, prioritize, assign, and track tasks
while supporting realistic
time estimates
based on individual strengths and execution needs Balance creative goals with production constraints
to support reliable planning and delivery Review individual work
and provide actionable feedback before presenting content to core leadership Partner closely with production
to identify risks early, raise concerns clearly, and support problem-solving Represent the level design team
in discussions with project leadership and other disciplines Coordinate bug fixing and polish efforts
related to level design content Support onboarding and hiring efforts
to help maintain team cohesion and effectiveness What you bring to the team
Strong collaboration and communication skills , with confidence engaging across disciplines People leadership experience , including coaching designers with varied experience levels Clear design judgment
and a structured, rational approach to level design decision-making Planning and estimation skills
that support predictable production outcomes Ability to provide thoughtful feedback and evaluations
that help others grow Adaptability and openness
when guiding designers through new constraints or design approaches Knowledge of real-time constraints ,
3D engines , and
level editing tools Experience with production tracking tools
such as
JIRA ,
Perforce , or similar systems Nice to have:
Experience working on
third-person camera games
or titles with
slower-paced, investigative gameplay
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📌 Team Lead Level Designer [Splinter Cell Remake] (Winnipeg)
🏢 Hybride
📍 Winnipeg