Senior Technical Artist - Characters (Unreal) (Montreal)

Senior Technical Artist - Characters (Unreal) (Montreal)

17 Oct
|
UBISOFT ENTERTAINMENT
|
Montreal

17 Oct

UBISOFT ENTERTAINMENT

Montreal

Senior Technical Artist - Characters (Unreal)

Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help create the unknown! JOB DESCRIPTION

As a

Senior Technical Artist - Characters (Unreal)

at

Ubisoft Montréal , you will be the point of reference for technical matters related to character content creation, from concept handoff through in-engine integration. You will define how characters are produced on the project and put the end-to-end pipeline in place. You will guide the resolution of complex issues across modeling, texturing, rigging, skinning, and runtime integration, while advising on the project’s broader technical direction. What you’ll do Identify

technical needs

across character creation, rigging, skinning, levels of detail, materials, and engine integration Shape the

character technology vision

with technical directors and associate technical directors, in line with the art and animation vision Define the

character pipeline , including creation-to-engine workflows, naming and export conventions, and validation steps Set and share

character standards

for asset structure, versioning, rigs, skeletons, materials, and textures Create or recommend

tools

for character artists, riggers, and animators, including export automation, asset validators, rig builders,



and batch processing utilities Optimize and debug

character assets

for geometry, draw calls, skinning cost, memory use, and shader complexity Resolve

complex character issues , including deformation quality, cloth and hair integration, and modular character systems Collaborate with

animation

and

programming teams

on character features and runtime systems, and communicate progress to associates and technical directors Document

standards and tools , follow developments in character technology, help align teams around shared goals, and contribute to performance evaluations within the specialty QUALIFICATIONS

What you bring to the team Hands‑on experience with an end-to-end character pipeline , including how character assets are created and integrated into a game engine Knowledge of rigging and animation needs

sufficient to guide the pipeline and work with animation teams Knowledge of technical budgets , polygon counts, materials, asset structure, and modular character customization Experience establishing workflows and standards

for character production Experience with Unreal Engine 5 , or relevant character pipeline experience with Unreal Engine 4 I am not familiar with the video game industry. Would I fit into Ubisoft?

At Ubisoft, everyone is welcome! We know that by bringing together different perspectives and experiences, we create a more inclusive workplace for our team members. You’ll get the chance to work with teams and projects that inspire and challenge you every single day.

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📌 Senior Technical Artist - Characters (Unreal) (Montreal)
🏢 UBISOFT ENTERTAINMENT
📍 Montreal

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