17 Oct
|
UBISOFT ENTERTAINMENT
|
Winnipeg
17 Oct
UBISOFT ENTERTAINMENT
Winnipeg
Senior Technical Artist - Characters (Unreal)
Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help create the unknown! JOB DESCRIPTION
As a
Senior Technical Artist - Characters (Unreal)
at
Ubisoft Montréal , you will be the point of reference for technical matters related to character content creation, from concept handoff through in-engine integration. You will define how characters are produced on the project and put the end-to-end pipeline in place. You will guide the resolution of complex issues across modeling, texturing, rigging, skinning, and runtime integration, while advising on the project’s broader technical direction. What you’ll do Identify
technical needs
across character creation, rigging, skinning, levels of detail, materials, and engine integration Shape the
character technology vision
with technical directors and associate technical directors, in line with the art and animation vision Define the
character pipeline , including creation-to-engine workflows, naming and export conventions, and validation steps Set and share
character standards
for asset structure, versioning, rigs, skeletons, materials, and textures Create or recommend
tools
for character artists, riggers, and animators, including export automation, asset validators, rig builders,
and batch processing utilities Optimize and debug
character assets
for geometry, draw calls, skinning cost, memory use, and shader complexity Resolve
complex character issues , including deformation quality, cloth and hair integration, and modular character systems Collaborate with
animation
and
programming teams
on character features and runtime systems, and communicate progress to associates and technical directors Document
standards and tools , follow developments in character technology, help align teams around shared goals, and contribute to performance evaluations within the specialty QUALIFICATIONS
What you bring to the team Hands‑on experience with an end-to-end character pipeline , including how character assets are created and integrated into a game engine Knowledge of rigging and animation needs
sufficient to guide the pipeline and work with animation teams Knowledge of technical budgets , polygon counts, materials, asset structure, and modular character customization Experience establishing workflows and standards
for character production Experience with Unreal Engine 5 , or relevant character pipeline experience with Unreal Engine 4 I am not familiar with the video game industry. Would I fit into Ubisoft?
At Ubisoft, everyone is welcome! We know that by bringing together different perspectives and experiences, we create a more inclusive setting for our team members. You’ll get the chance to work with teams and projects that inspire and challenge you every single day.
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📌 Senior Technical Artist - Characters (Unreal) (Winnipeg)
🏢 UBISOFT ENTERTAINMENT
📍 Winnipeg