Motion Designer - Animation & Graphics (Montreal)

Motion Designer - Animation & Graphics (Montreal)

16 Oct
|
Liftoff
|
Montreal

16 Oct

Liftoff

Montreal

About LiftoffOur Mission: Making the world a better, healthier place by gamifying fitnessLiftoff is the Duolingo of fitness, empowering anyone to start and stay at the gym so they develop healthier, more powerful habits.We're a mission-driven team that moves fast, owns the details, and does the work. We're fully bootstrapped, profitable, and built from zero to $8M+ ARR in under two years.About the TeamYou'll join the Product team, working alongside our UI/UX Designer, Product Managers, Engineering, and Marketing.Motion is what makes our product feel like a game instead of a spreadsheet. Levels, streaks, unlocks, and our mascot Jymbo all live or die on how they move.About the RoleWe're hiring a Motion & Graphics Designer to own everything that moves at Liftoff, in the app and in our marketing.This is a motion-first role with real graphic design range. You'll animate characters, build in-app motion, cut marketing assets, and design the static graphics that sit around them.Your core focus areas:Character animation for Jymbo and the wider castIn-app motion design: transitions, celebrations, unlocks, state changesAnimated graphics for features, shop items, and collectiblesMarketing assets: social, ads, App Store, launch contentAnimatics and storyboards that let the team see a feature before it's builtGraphic design to support all of the aboveWhat Success Looks LikeMotion that ships in the product. Files hand off cleanly and perform on devices.Jymbo feels alive. A character with a consistent personality across dozens of animations.Marketing assets that travel. Content built to be shared, not just posted.A documented motion language: timing, easing, and reusable patterns the whole team can pull from.What You'll DoAnimate charactersBring Jymbo to life with recent rigs, poses, expressions, and reaction animationsBuild a consistent character personality across quests, streaks, wins, and lossesProduce 2D vector animation built for reuse,



not one-offsDesign in-app motionAnimate transitions, celebrations, unlocks, progress states, and micro-interactionsShip Lottie and Rive files engineers can drop straight into React NativeWork inside performance budgets: file size, frame rate, battery, low-end devicesBuild marketing and social assetsCut motion content for social, ads, App Store, and launchesDesign for shareability, including formats built to get repostedTurn product features into short, legible visual storiesStoryboard and pitch with animaticsTake a feature brief and produce an animatic the team can react toUse motion to pressure-test an idea before it becomes engineering workHandle supporting graphic designIn-app graphics: splash screens, status cards, game‐like items, collectiblesIllustration and vector artwork for features and campaignsKeep your work consistent with the design system our UI/UX Designer maintainsYou'll Likely Succeed If You HaveWe don't expect you to check every box. We care most about ownership, judgment, and shipping.A strong animation reel with character work in it, not only kinetic type and logo stingsAdobe After Effects fluency, including export to LottieRive experience for character and interactive UI motionFigma fluency, enough to work inside an existing design system and hand off cleanlyReal graphic design ability. You can design the static asset, not just animate someone else's.Shipped animation in a live product or campaign, with users who actually saw itClear written communication. You can spec motion, document timing,



and explain your choices.Comfort in a startup environment: short feedback loops, big ownership, no red tapeBonus AttributesMarketing and social assets you've shipped before, ideally with performance you can point toGaming animation experience (UI, characters, effects, game feel)Mobile consumer animation experience at scalePerformance-conscious animation know-how on mobileFamiliarity with React Native Reanimated or Skia, enough to talk to engineers about what's feasible3D or Blender ability for stills and short marketing piecesShipped in health, wellness, social, or gamingSustained depth in a craft, sport, or community outside of workTools & Tech StackYou don't need prior experience with every tool, but you should be excited to work in this stack.Motion: Adobe After Effects, Rive, LottieDesign: FigmaApp: React Native (Expo), Reanimated, SkiaMonetization: RevenueCat, SuperwallExperimentation / Analytics: StatsigAt Liftoff, You'll EnjoyAutonomy and Ownership: you are in charge of your time at Liftoff. Decide what you want to do, align with leadership, and go for it.Top-of-the-Market Cash & Equity Compensation: we pay for high performers.A World-Class Team: low-ego, high standards, and real ownership.Interview ProcessHiring Manager ScreeningTake-Home Challenge: animate one short in-app moment (a Jymbo reaction or an unlock), delivered as a Lottie or Rive fileCraft Deep Dive: reel walkthrough plus a live discussion of existing animation challenges in LiftoffWork Week Trial (paid, simulating the real work environment)Compensation and BenefitsCompetitive cash (based on level and scope)Company-paid lunch every day (if you're in office)Lifetime Liftoff Pro membershipEqual OpportunityLiftoff is an equal opportunity employer. We hire and grow talent based on strengths, potential, and performance, and we are committed to building an inclusive environment where everyone can do their best work.

📌 Motion Designer - Animation & Graphics (Montreal)
🏢 Liftoff
📍 Montreal

Reply to this offer

Impress this employer describing Your skills and abilities, fill out the form below and leave Your personal touch in the presentation letter.

Subscribe to this job alert:

Get the latest job offers by email for: motion designer - animation & graphics (montreal) / montreal

Subscribe to this job alert:

Get the latest job offers by email for: motion designer - animation & graphics (montreal) / montreal