3D generalist / technical artist for game and AR/VR client work. Contract to full time at our Concord, ON studio.You will own the visual asset pipeline across our game and AR/VR client projects — from concept and modeling through rigging, lookdev, and Unity integration. You will start as a 6-month contract; we expect the role to convert to full-time.No. 01 Responsibilities01 Own the asset pipeline — modeling, rigging, lookdev, integration in Unity02 Build and maintain shaders, materials, and visual-tooling for the team03 Optimize assets for mobile and standalone-headset targets04 Collaborate with the senior game developer on art direction and feasibilityNo. 02 Qualifications01 5+ years in 3D asset production for games or AR/VR02 Strong with Blender or Maya; comfortable with Unity HDRP/URP03 Shader authoring (HLSL or shader graph)04 Experience optimizing for mobile / standalone-headset draw budgetsNo. 03 Nice to have01 Substance Painter / Designer02 Motion-graphics work in After Effects03 Published portfolio with at least two released titles
📌 3d Generalist / Technical Artist (Ottawa)
🏢 StartPro
📍 Ottawa
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