Do you have a strong command of Unreal Engine and are you ready to take on stimulating technical challenges? Do you dream of working in a competitive and caring environment where ambition is encouraged and talent is recognized?
At BKOM Studios, every team member is encouraged to push boundaries and maintain high standards of excellence.
- Gameplay: Design impactful mechanics that will thrill our players.
- Tools: Create pipelines and editors that boost productivity for the entire team.
- Cross -Platform & Porting: Showcase your skills in deploying to various platforms.
At BKOM Studios, we thrive on challenges and love healthy competition: everyone pushes their limits to grow in an environment where the best support each other to reach even greater heights.
Main Responsibilities
- Architecting Core Systems: Design and implement modular, extensible systems that power player mechanics, combat, and world interactions using C++ and Blueprints.
- Creative Collaboration: Translate design visions into polished gameplay experiences, working hand -in -hand with Designers and Artists to refine the "game feel" and player feedback loops.
- Empowering Content Creators: Build intuitive tools and flexible pipelines (custom actors, data assets, and editor utilities) that allow the creative team to iterate on levels and mechanics without technical friction.
- Performance & Feel Optimization: Profile and debug gameplay code to ensure fluid frame rates and responsive controls across all target platforms.
- Seamless Multi -Platform Delivery: Manage the technical nuances of cross -platform deployment,
ensuring the gameplay experience remains consistent and high -quality from console to PC.
- Technical Innovation: Proactively explore the latest Unreal Engine features (like Enhanced Input, Niagara, or Motion Matching) to push the boundaries of what’s possible in -game.
Profil
- 7+ years of experience in game programming, with a minimum of 5 years in Unreal Engine;
- Strong proficiency in C++ and Blueprints, with a solid understanding of software architecture and gameplay;
- You see AI as an essential tool to push boundaries and focus on what matters: content, not container;
- Excellent problem -solving and debugging skills;
- Willingness to work in various domains (architecture, gameplay, tools);
- Familiarity with version control systems (Perforce);
- Experience in cross -platform development and porting (a strong asset);
- Knowledge of Python or other scripting languages (an asset);
- Knowledge of C# programming and Unity (an asset).
Informations contractuelles
- Joining BKOM means choosing a human, talented, and stimulating work environment where your impact is real.
- Contract Type: Permanent, Full -time.
- Competitive remuneration: A competitive salary matching your level of expertise.
- Schedule: A regular 37.5 -hour work week.
- Advantages: Monthly allowances via the TEDY platform, healthy snacks offered for free every day at the office.
- Work -life balance: Time off during the holiday season, a corporate culture based on respect and fun, and numerous social activities!
Not convinced yet? Click on the link here to learn more about our team, our projects and our clients: -us/