Framestore VR Studio in Montreal seeks a versatile Blender generalist to lead look development, lighting and rendering across creatures, environments and FX. You’ll bridge concepting with final VFX execution using Blender as the primary tool, and collaborate closely with supervisors and production teams.
Extensive Blender experience plus knowledge of other DCCs (Maya, Houdini, ZBrush, Nuke) is preferred. The role sits in a agile VisDev team, contributing to high-end cinematic visuals in a
📌 Blender Generalist & Visual Development Artist VFX (Montreal)
🏢 Framestore VR Studio
📍 Montreal
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