Tower 33 VFX is looking for a talented Texture Artist to join our team and create high-quality, photorealistic textures and materials for a variety of VFX assets. The ideal candidate brings strong artistic skills, technical expertise, and creative problem-solving to a fast-paced production environment.
What you'll do
- Create high-quality textures, shaders, and materials for CG assets
- Develop realistic surface details that meet the creative and technical requirements of each project
- Work closely with supervisors, modelers, and look development artists to achieve the desired visual quality
- Take and apply creative feedback quickly and effectively
- Troubleshoot texture and material issues while meeting production deadlines
What we're looking for
- Solid proficiency in industry-standard texturing software such as Substance, Maya and Arnold.
- Experience creating photorealistic textures for film and television VFX
- Solid understanding of UV mapping, PBR workflows, texture maps, and shader development
- Strong eye for detail, color, surface properties, and material realism
- Familiarity with asset pipelines and look development workflows
- Ability to work independently in a remote setting
- Strong communication and collaboration skills
- Comfort working in a fast-paced studio environment
Details
- Location: Remote but must be based in BC or other Canadian territory willing to work BC timezone hours
- Urgent turnaround. Expect to meet with supervisors and to start as soon as possible
Interested candidates should apply with a portfolio or reel showcasing relevant texture work, including examples of photorealistic assets, material development, and texture breakdowns.