Become a pivotal Team Lead Level Designer at Ubisoft Toronto for the Splinter Cell Remake. Elevate level design quality and mentor talented designers in this collaborative environment.
At Ubisoft
Toronto, the Team Lead Level Designer role blends leadership and hands-on design. You will ensure adherence to level design quality standards while coaching designers to foster growth and creativity. Close collaboration with production management will enhance project outcomes and help maintain solid team cohesion. Key Responsibilities:
Define and maintain level design quality standards
Mentor and coach level designers for effective solutions
Promote team knowledge sharing with constructive feedback
Plan and prioritize tasks to meet production timelines
Coordinate closely with project leadership on design initiatives Requirements:
Proven people leadership skills in game design
Solid collaboration and communication across teams
Transparent judgment in design decision-making processes
Familiarity with production tools like JIRA and Perforce
Ability to adapt to design constraints positively Drive exceptional gameplay experiences at Ubisoft by leading level design innovation.
📌 Lead Level Designer For Splinter Cell Toronto
🏢 Massive
📍 Toronto
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