Rigging TD — Independent Contractor (B.C., Canada) (British Columbia)

Rigging TD — Independent Contractor (B.C., Canada) (British Columbia)

12 Oct
|
Steamroller Studios
|
British Columbia

12 Oct

Steamroller Studios

British Columbia

About Steamroller Animation It’s different here. We’re a fun-loving bunch, passionate about our craft. We grow together, learn together, play together, and work on some of the coolest projects on the planet. If you’re looking for a welcoming atmosphere, a culture that’s dedicated to helping you grow and thrive, and ample chance to advance, we’d LOVE to hear from you. Steamroller Studios is looking for a Rigging TD to join our animation pipeline on a contract basis. This is a remote, independent contractor engagement open to candidates based in British Columbia, Canada.
About the Role As Rigging TD, you’ll implement animation control rigging systems for complex characters and props, working closely with our Lead Rigger to make sure every rig meets the show’s requirements. You’ll be hands‑on across characters, vehicles, and props as they move through the animation pipeline, and you’ll help build the tools that make our riggers' and animators' lives easier.
What You’ll Do Implement animation control rigging systems for complex characters and props using Maya
Partner with the Lead Rigger to ensure all rigs meet show requirements
Oversee character, vehicle, and prop rigging through the animation pipeline
Develop tools and plug-ins to optimize animation and rigging workflows




Take on facial target modeling and other organic/non-organic modeling tasks as needed
Ensure CG characters follow current character setup procedures
Troubleshoot and resolve character-rigging issues for artists across disciplines
Maintain a consistent, high-quality level of output against deadlines
Contribute to broader team and department goals as needed
What You Bring 3+ years of experience in character rigging and animation techniques/technologies
Strong understanding of human anatomy, structure, dynamics, and character motion
Mastery of Maya and/or 3ds Max
Games industry experience as a character animator/rigger
Experience with game engine rigging and animation systems (Unity, Unreal, or similar)
Solid all‑around knowledge of 3D software: scripting, modeling, animation, and rendering
Experience building custom support structures for characters
Comfort working across multiple game engines, ideally Unity and Unreal
Strong time and project management skills
Fluent English communication
Engagement Details Type: Independent contractor engagement (project/contract basis)
Location: Remote — must be based in British Columbia, Canada
Reporting to: Rigger Supervisor
Compensation, contract length, and start date to be discussed with qualified candidates.

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📌 Rigging TD — Independent Contractor (B.C., Canada) (British Columbia)
🏢 Steamroller Studios
📍 British Columbia

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