12 Oct
|
WB Games Montreal
|
Montreal
12 Oct
WB Games Montreal
Montreal
About the Company Warner Bros.
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About WB Games Montréal WB Games Montréal is a division of Warner Bros Interactive Entertainment (WBIE).
Founded in 2010, we are 300+ creative team members strong who join forces every day to create unforgettable AAA experiences across all platforms.
Job Description WB Games Montreal, a division of Warner Bros.
Interactive Entertainment (WBIE), seeks an Advanced Technical Designer .
Your New Role… In this role, you will be responsible for designing, prototyping, implementing and maintaining interactive gameplay systems, technical content and the platform that supports them, ensuring feasibility, integration quality and performance.
You will act as a technical key contributor within the Tech Design team.
Passion for video games is essential to this role.
At the Advanced level: you are a go-to owner for complex Tech Design segments; you influence feasibility, scope and Blueprint patterns with Design and Production; you actively mentor and unblock the team on content integration and performance.
Your Role Accountabilities...
Create and maintain technical configurations for game features (engine, editor, proprietary WB tools) and evolve editor workflows (placement, data layers, preview, debug, validation, naming conventions).
Design, develop, maintain and debug high-performance, maintainable interactive gameplay systems and content (definitions, conditions,
gameplay tags, volumes, scripted sequences, animation integration) suited to console/PC constraints and large-scale content integration.
Prototype, integrate and iterate to validate feasibility, scope and quality; implement and preserve design integrity through design revisions across development.
Support scripted content with Level Design and validate integration of gameplay systems (encounters, interactions, progression, camera, cinematics) within content scenarios.
Collaborate with Level Design, Game Design, Art, VFX, Programming and QA: gather requirements, document setups, integrate revisions and resolve gameplay, content integration and performance issues.
Identify dependencies across teams, systems and assets; align Production and disciplines; adjust level of polish based on phase and quality targets; leverage QA and playtest feedback.
Participate in technical reviews , champion technical excellence and gameplay milestone technical validation where relevant; mentor on gameplay practices and produce technical documentation (TDDs, architecture notes, content integration guides).
Maintain technology watch on the technical and gameplay practices; promote good practices and contribute to continuous improvement of high-performance, cutting-edge software.
Qualifications & Experience… At least 8 years of technical design experience in the video game industry.
Contributed to at least two AAA titles, including one shipped console/PC release; open-world, action-adventure, narrative or other significant relevant experience strongly valued.
Experience in large-scale development for consoles and PC across the full cycle (prototyping, production, delivery), including post-launch (DLC, title updates).
Optimization and debugging skills on PC and consoles; ability to analyze performance and recommend improvements (Blueprint reviews, profiling, World Partition, budgets, streaming).
Strong Unreal Engine 5 proficiency for technical gameplay: advanced Blueprint, gameplay tags, data layers, animation integration; State Trees, Ability System, game-AI configuration, spawn systems and gameplay conditions; EQS, interaction systems, gameplay cameras and cinematics/gameplay integration.
Knowledge of development tools ( Perforce , JIRA and bug tracking tools).
Familiarity with a 3D DCC (Maya or 3DS Max) considered a major asset; ability to read C++ or programming/scripting experience considered a robust asset.
Ability to communicate clearly, concisely and transparently, in writing and verbally, with design and programming teams.
Strong problem-solving and troubleshooting skills; results-oriented.
Self-motivated team player with a positive attitude and strong work ethic.
Ability to prioritize work with Production, calibrate deliverable quality to phase and milestone context, and self-manage execution against agreed goals and plans.
Ability to drive ambiguous technical topics forward in collaboration with Design and Production; initiative and professional rigor.
Ability to guide less experienced team members and collaborate with internal and external resources.
📌 Advanced Technical Designer (Montreal)
🏢 WB Games Montreal
📍 Montreal