12 Oct
|
Massive
|
Toronto
As a VFX Artist at Ubisoft Toronto, you will create real-time special effects that enhance gameplay and deepen player immersion. More specifically, in this role, you will help craft impactful environmental and cinematic effects for the Splinter Cell team, collaborating with production teams to bring scripted events to life and create memorable gameplay moments. What you'll do
Collaborate with the leadership team to understand the overall creative vision and establish visual effect priorities Create real-time textures and particle effects for gameplay and scripted sequences Produce visual effects such as smoke ,
explosions , and other immersive in-game effects Create and integrate VFX for scripted events within the game experience Build environmental and cinematic effects using particle systems and textures Integrate
VFX into the game engine Partner with the programming team to identify needs and develop tools Refine and optimize effects based on playtest results and feedback from cross-functional teams Work within technical constraints to deliver visually appealing and performant effects Collaborate effectively with production teams while managing tasks with a high level of ownership What you bring to the team
Relevant experience creating
VFX for video games with at least two shipped
AAA titles Experience with the
Snowdrop engine or another real-time game engine such as
Unreal Engine Experience creating VFX for scripted events is an asset Experience with 2D art tools such as
Photoshop ,
After Effects or
Nuke , and 3D software such as
Maya or
3DS Max Knowledge of procedural generation software such as
Houdini and experience creating and optimizing shaders , considered an asset Robust organization, adaptability, and a collaborative mindset
📌 VFX Artist (Toronto)
🏢 Massive
📍 Toronto