Vulkan Graphics Engineer at Unity (Montreal)

Vulkan Graphics Engineer at Unity (Montreal)

12 Oct
|
LE140 Unity Technologies Canada
|
Montreal

12 Oct

LE140 Unity Technologies Canada

Montreal

Join the Vulkan Graphics team at Unity as a Graphics Engineer focusing on developing a high-quality renderer across multiple platforms. Collaborate on low-level rendering and optimize for new hardware capabilities. As a member of the Vulkan Graphics team, you will enhance Unity's rendering foundation, essential for millions of creators.

This role requires expertise in real-time graphics and offers a chance to make impactful contributions through performance optimizations. You'll work alongside fellow developers, addressing graphical architecture and collaborating with stakeholders to deliver features. Key Responsibilities:

- Develop and maintain Unity's Vulkan renderer
- Push CPU and GPU performance optimizations
- Integrate new Vulkan and GPU capabilities
- Shape cross-platform graphics API abstractions
- Engage in technical and code reviews Requirements:
- Robust C++ programming skills
- Experience with Vulkan or similar graphics APIs
- Understanding of real-time 3D graphics
- Familiarity with mobile GPU architecture
- Problem-solving mindset in rendering issues Become a key player at Unity, enhancing rendering quality for countless users worldwide.

📌 Vulkan Graphics Engineer at Unity (Montreal)
🏢 LE140 Unity Technologies Canada
📍 Montreal

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