Lead Level Designer for Splinter Cell (Winnipeg)

Lead Level Designer for Splinter Cell (Winnipeg)

11 Oct
|
Massive
|
Winnipeg

11 Oct

Massive

Winnipeg

Become a pivotal Team Lead Level Designer at Ubisoft Toronto for the Splinter Cell Remake. Elevate level design quality and mentor talented designers in this collaborative environment.

At Ubisoft Toronto, the Team Lead Level Designer role blends leadership and hands-on design. You will ensure adherence to level design quality standards while coaching designers to foster growth and creativity. Close collaboration with production management will enhance project outcomes and help maintain strong team cohesion.

Key Responsibilities: • Define and maintain level design quality standards • Mentor and coach level designers for effective solutions • Promote team knowledge sharing with constructive feedback • Plan and prioritize tasks to meet production timelines • Coordinate closely with project leadership on design initiatives

Requirements: • Proven people leadership skills in game design • Robust collaboration and communication across teams • Clear judgment in design decision-making processes • Familiarity with production tools like JIRA and Perforce • Ability to adapt to design constraints positively

Drive exceptional gameplay experiences at Ubisoft by leading level design innovation. #J-18808-Ljbffr

📌 Lead Level Designer for Splinter Cell (Winnipeg)
🏢 Massive
📍 Winnipeg

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