Team Lead Level Designer (Winnipeg)

Team Lead Level Designer (Winnipeg)

11 Oct
|
Massive
|
Winnipeg

11 Oct

Massive

Winnipeg

As a

Team Lead Level Designer

on

Splinter Cell Remake

at Ubisoft Toronto, you will support the Project Lead and Production Manager in ensuring

level design quality ,

transparent direction , and

on-time delivery . You will guide and coach level designers, help establish and reinforce strong design standards, and balance creative vision with practical production planning while contributing directly to development when needed. What you’ll do

Define, communicate, and uphold level design quality standards

by identifying successful patterns and examples that create strong player experiences Coach and mentor level designers

by explaining why design solutions work, encouraging understanding rather than replication Promote knowledge sharing

within the team through clear instructions, constructive feedback, and shared best practices Plan, prioritize, assign, and track tasks

while supporting realistic

time estimates

based on individual strengths and execution needs Balance creative goals with production constraints

to support reliable planning and delivery Review individual work

and provide actionable feedback before presenting content to core leadership Partner closely with production

to identify risks early, raise concerns clearly,



and support problem-solving Represent the level design team

in discussions with project leadership and other disciplines Coordinate bug fixing and polish efforts

related to level design content Support onboarding and hiring efforts

to help maintain team cohesion and effectiveness Qualifications

What you bring to the team

Strong collaboration and communication skills , with confidence engaging across disciplines People leadership experience , including coaching designers with varied experience levels Clear design judgment

and a structured, rational approach to level design decision-making Planning and estimation skills

that support predictable production outcomes Ability to provide thoughtful feedback and evaluations

that help others grow Adaptability and openness

when guiding designers through new constraints or design approaches Knowledge of real-time constraints ,

3D engines , and

level editing tools Experience with production tracking tools

such as

JIRA ,

Perforce , or similar systems Nice to have:

Experience working on

third-person camera games

or titles with

slower-paced, investigative gameplay

#J-18808-Ljbffr

📌 Team Lead Level Designer (Winnipeg)
🏢 Massive
📍 Winnipeg

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