Lead the ongoing maintenance and engineering for Firefox's Graphics area with Mozilla. Utilize your expertise in C++ and Rust to ensure graphics code remains robust and efficient.
As a Software Engineer specializing in Graphics, you will tackle bug fixes, regressions, and issues across platforms including Windows, macOS, and Android. The role involves diagnosing graphics problems and providing code reviews to enhance performance, allowing senior engineers to concentrate on complex tasks. Your contributions will help maintain a healthy Graphics area, reducing regression backlogs and improving system efficiency.
Key Responsibilities:
• Conduct daily graphics maintenance and bug resolutions
• Fix graphics issues across multiple platforms
• Perform code reviews to optimize team workflow
• Maintain a transparent definition of project completion
• Ensure a stable and efficient graphics codebase
Requirements:
• Strong experience in C++ and/or Rust
• Proficiency in debugging multithreaded codebases
• Familiarity with graphics frameworks and GPU architecture
• Knowledge of shader languages and mobile/Android
• Previous experience in open-source collaboration
Your skills in graphics engineering and optimization will play a key role at Mozilla.
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📌 Graphics Focused Software Engineer at Mozilla (Quebec City)
🏢 Mozilla
📍 Quebec City
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