Technical UI Designer (Quebec City)

Technical UI Designer (Quebec City)

09 Oct
|
Frima Studio
|
Quebec City

09 Oct

Frima Studio

Quebec City

Job Description What your weeks will look like Design and integrate complex UI systems directly in Unreal Engine (UMG/Slate); Create and optimize custom shaders and materials for advanced visual effects; Collaborate with designers, artists, and programmers to solve cross-platform integration challenges; Debug, profile, and optimize UI systems to ensure smooth performance across PC, consoles, and other platforms; Develop the UI development pipeline in Unreal Engine in collaboration with the technology leadership team; Participate in project retrospectives to improve future UI processes; Contribute to the evolution of UI tools, templates, and workflows used across the studio.

Qualifications What we’re looking for Bachelor’s degree in Graphic Design, UX/UI Design, Digital Arts, or another related field,



combined with equivalent relevant experience; Approximately five (5) years of experience in UI design for video games; Excellent command of Unreal UMG and Blueprints (Slate is considered an asset); Experience with Unreal animation systems is considered an asset; Advanced skills in shader and material creation; Positive understanding of UX and interaction design principles; Strong interest in complex technical challenges and optimization; Strong written and verbal communication skills in both French and English; Portfolio and/or demo required; Availability to travel internationally when required.

📌 Technical UI Designer (Quebec City)
🏢 Frima Studio
📍 Quebec City

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