Environment and Prop Artist (3-month contract) (Vancouver)

Environment and Prop Artist (3-month contract) (Vancouver)

07 Oct
|
Blackbird Interactive
|
Vancouver

07 Oct

Blackbird Interactive

Vancouver

Blackbird Interactive is a creative-fueled, future-driven, independent game studio where the best talent in the industry can find long-term careers to help grow their abilities while working on a wide range of projects, which encompass world-class IPs as well as our own creations across multiple genres.

Our studio operates as a remote-first workplace, offering flexible work arrangements.

PLEASE NOTE: At this time, we are only able to hire candidates who are legally eligible to work in Canada and reside within Canada.

Blackbird Interactive is seeking a passionate Environment and Prop Artist to join our team and continue developing a AAA Sci-fi action title.

In this position, you’ll be working under the supervision of an Art Director and Art Lead to develop detailed, hard-surface environmental kits, props and materials. You’ll collaborate closely with art leadership as well as work cross-discipline to ensure kits fit existing metrics using established practices.

We support remote and hybrid working arrangements across Canada (Vancouver, BC). At BBI, you’ll find a flexible, forward-thinking environment where creative voices are valued and nurtured.

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Responsibilities

- Work under the direction of Art Leadership to maintain strict adherence to established metrics and asset creation practices with an eye towards speed and efficiency.




- Create high-quality, 3D hard-surface assets: modular kits, props, set dressing in a grounded, realistic style.
- Handle the complete workflow from asset creation to implementation: modeling, UVs, baking, texturing, material creation, exporting and in-engine implementation.
- Employ creative re-use of existing assets, textures and materials to create new assets from expansive libraries.
- Establish and maintain a cohesive environment style, with an eye towards detail and an understanding of technical requirements and limitations.

Requirements

- 4+ years of experience as hard-surface environment, dungeon or prop artist
- Solid portfolio showcasing work on previous titles or projects in-engine
- Solid grasp of PBR workflows and material definition using Substance Painter and Photoshop
- Strong proficiency in hard-surface modeling software such as Maya, Blender, Plasticity or equivalent, up-to-date authoring tools
- Strong technical execution and problem solving skills.
- Desire to be highly collaborative and eager to take constructive feedback

Pluses

- Passion for grounded, immersive science fiction
- Familiarity with 3ds Max and Substance Designer
- Experience working within proprietary engines

n$80,000 - $90,000 a yearn

📌 Environment and Prop Artist (3-month contract) (Vancouver)
🏢 Blackbird Interactive
📍 Vancouver

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