06 Oct
|
Uber Eats
|
Montreal
06 Oct
Uber Eats
Montreal
The Economy Designer will be responsible for operating and maintaining the core progression and reward systems of Rainbow Six Siege, working in close collaboration with the Senior Economy Designer, the Monetization team, and other design teams. They operate the Battle Pass rewards and progression in alignment with the Monetization team's content roadmap, partners with other design teams on onboarding and seasonal engagement, and collaborates with the Senior Economy Designer and the Analyst to simulate the impact of current design and balancing changes.
Game Design
Operate the Battle Pass rewards and progression structure in alignment with the Monetization team's content roadmap Partner with other design teams to improve onboarding rewards and seasonal engagement Conduct and share competitive benchmarks on progression and reward systems (Battle Pass, onboarding, mastery, challenges) across comparable live-service games, deconstructing them to inform design decisions Bring creativity to reward and progression features while staying aligned with the game's overall vision Help document designs and balancing changes,
and keep this documentation up to date Collaborate with the Analyst to monitor the health of the game economy on an ongoing basis Work with the Analyst to produce seasonal extractions on the game's economic performance Partner with the Senior Economy Designer to simulate the impact of new design and balancing changes before implementation Support the definition of metrics and data collection needs related to progression and reward systems Stay attuned to Acquisition, Retention, and Monetization levers to ensure progression and reward design supports broader game business goals 2-5 years of experience in game design, ideally with exposure to live-service or GaaS titles ~ Comfortable working with quantitative data and simulation tools ~ Awareness of Acquisition, Retention, and Monetization levers and game business models ~ Knowledge of modeling tools (Excel, VBA, Tableau, simulation tools, etc.) ~ Creative, with the ability to propose features aligned with the game's vision ~
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🏢 Uber Eats
📍 Montreal