Remote Technical Artist (5-month Contract) (Quebec City)

Remote Technical Artist (5-month Contract) (Quebec City)

06 Oct
|
Bilinguallink
|
Quebec City

06 Oct

Bilinguallink

Quebec City

Blackbird Interactive is a creative-fueled, future-driven, independent game studio where the best talent in the industry can find long-term careers to help grow their abilities while working on a wide range of projects, which encompass world-class IPs as well as our own creations across multiple genres. Our studio operates as a remote-first workplace, offering flexible work arrangements.

Blackbird

Interactive is seeking a passionate Technical Artist to join our team on an upcoming Third Person Action Shooter. Do you love collaborating with designers, artists, and programmers to create ambitious in-game content that is both beautiful and performant in Unreal Engine 5? At BBI, we’re a creative-fueled, future-driven, independent game studio where top talent can grow their careers while working on both world-class IPs and original creations across multiple genres.

We support remote and hybrid working arrangements across Canada (Vancouver, BC). At BBI, you’ll find a flexible, forward-thinking environment where creative voices are valued and nurtured. Act as a bridge between Art, Engineering, and the game engine, helping teams communicate effectively and solve cross-disciplinary problems Support artists with art-to-engine integration, including setup, debugging, and optimization of assets and systems,



as well as housekeeping and naming conventions Design, build, and maintain tools, scripts, and workflows that improve artist productivity and content quality Collaborate with artists on animation, modeling, texturing, shaders, FX, Destruction and other real-time content disciplines Help identify visual or performance issues and devise high-quality solutions within technical constraints Contribute to the development and maintenance of art pipelines and production processes Generate clear, concise documentation for tools, workflows, and pipelines Take ownership of technical challenges, work with minimal supervision, and proactively propose improvements Solid understanding of real-time content development and game art pipelines Technical proficiency across one or more art disciplines (eg. animation, modeling, texturing, FX) with a solid grasp of how they interact in-engine Some programming or scripting experience (eg.

C++, C#, Python, or similar) Understanding of asset management and version control practices Familiarity with animation rigs and game animation systems Understanding of shader development and material systems Experience with particle systems and real-time visual effects Knowledge of performance profiling and optimization for real-time content

📌 Remote Technical Artist (5-month Contract) (Quebec City)
🏢 Bilinguallink
📍 Quebec City

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