06 Oct
|
Electronic Arts
|
Vancouver
06 Oct
Electronic Arts
Vancouver
Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Part of a community that connects across the globe. Creator-made content is already a proven part of EA's history — from community creation tools in Battlefield to The Gallery in The Sims 4.
We believe new creative technologies and tools will expand how players engage with and contribute to our experiences, supported by thoughtful product design, safety systems, and global reach. Our focus is on enabling more players to participate in creative expression by making creation easier, safer, and more rewarding. We are looking for a Senior Research Engineer to join our Worlds research pillar and help redefine game world authoring technologies.
We sit at the intersection of traditional artistry and breakthrough Machine Learning, building the tools that will shape future virtual worlds.
This is an applied research role: you will bring your boldest ideas to life inside the game engine, crafting high-impact prototypes and demos that turn complex science into practical creative superpowers. someone who gets a kick out of taking new ideas, investigating them, and adapting their application to games. You need a genuine interest in video games paired with a critical understanding of how AI can be built for games, including the ability to form your own insights on how you can improve it. You have a desire to explore recent areas of game development: someone who is passionate, creative, communicative, and invested.
This is a hybrid role, 3 days a week at our office in Redwood City (California), Montreal or Vancouver (Canada) studio.
The Senior Research
Engineer will report to the Director of Research. Develop novel ideas by researching and implementing solutions to some of the most complex challenges in video games. Contribute to applied research in areas such as scene understanding,
spatial reasoning and visual quality evaluation.
This includes engineering work around integration, scaling, training, development, and support. Build compelling demos that highlight powerful novel solutions for world-building in games, with a focus on integration into modern game engine technologies. Contribute to team learning, share findings and best practices, help others in the team succeed, and push the boundaries of what is possible in games research.
Advanced Research Background: A degree in Computer Science, a STEM field, or equivalent practical experience related to Game Content Creation.
Technical expertise: Proven expertise with Vision-Language Models (VLMs), Computer Vision methods (including depth estimation and video segmentation), as well as hands-on experience with model training and inference. Strong skills with development on Python and ML frameworks (PyTorch or TensorFlow), along with agentic frameworks. Combined experience 7+ years between graduate degree research (PhD, Masters) and professional/research experience.
Our ideal candidate is curious, open-minded, and thrilled by exploring fresh concepts and tailoring them for game development. If you are a passionate, creative, and communicative individual who is deeply invested in innovating across new domains of gaming, we want you on our team. The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting.
Victoria) $141,400 - $204,400 CAD In the US,
we offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and other incentive programs. For Canada, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees.
Certain roles may also be eligible for bonus and other incentive programs. We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life.
Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law.
EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law. #
📌 Senior Research Engineer, Machine Learning (Vancouver)
🏢 Electronic Arts
📍 Vancouver