05 Oct
|
Sinn Studio
|
Toronto
05 Oct
Sinn Studio
Toronto
Sinn Studio Inc. is leading the charge in XR games! Our debut game, Swordsman, is a physics-based combat game where you can slash your way through medieval earth to become the ultimate Swordsman. Having won multiple and been nominated for awards like Game of the Year in 2022, Best Swordfighting Game in 2020 and more. Swordsman also boasts a top best seller in Quest and PSVR/2 platforms. In addition to Swordsman, we have Guardian of Realms, the most downloaded mixed reality game and Zombonk, growing insanely fast in the free-to-play space.We’re looking for aSenior Developerexperienced with the Unreal Engine and proficient in C++ and Unreal Engine (including Blueprint). The successful candidate will collaborate with developers and software engineers on systems, custom tools, and advanced XR combat technologies. This programmer has a robust capability to work with specifications given to game-ready requirements. They are effective in rapid iteration while always ensuring technical quality for exciting content. The team works hand-in-hand together to meet technical needs, resolve blockers, and the evolution of quality features to push our product further. We are looking for someone who will enrich us through your vista point and skillset, all in a space where you can thrive.ResponsibilitiesHands-on in programming gameplay features and systems in C++ and BlueprintHelp develop back-end systems for games, services, and tools (ie. interact with database, APIs, etc)Develop solutions that helps the programming team utilize and integrate varied elements such as player inventory or social features effectivelyCollaborate and communicate with cross-disciplinary team to iterate on existing tools and featuresParticipate in team meetings, providing updates and feedback to ensure smooth integration of features and systems with other game componentsHave a people-first approach,
acting as a mentor for fellow programmers and encourage a support system that is task-forwardMaintain high-quality, clean code and documentation (including logging) throughout workThink from both player’s and the game developer’s perspective for high impact throughout the production lifecycleNavigate the unknown, tackling sophisticated problems and finding solutions adapted to the needs of the studio and its projectsPlan effectively for aligned progress to production needs and providing realistic updatesProactively identify issues/risks, test, and debug often to mitigate their impactWork with and help develop the interface to be used within Unreal Engine ( this may includes areas such as Blueprints and modifications)Ensure that solutions are intuitive, streamlined, and cross-platformA focus to improve bandwidth via tools, memory consumption, performance and draw/API callsOther related duties as requiredQualificationsIf the following sounds like you, and you’re interested in joining a growing start-up, we want to hear from you! We ONLY want to hear from people who are ecstatic about working in the XR industry.5+ years of experience as a programmer in the games industry5+ years of proficient experience with C++ and Blueprint1+ years in mentorship (and/or leadership) capacityDeep understanding and experience working with Unreal Engine 4 / 5Experience in a variety of game systems such as developing gameplay, player,
and AI mechanicsA good understanding of cross-platform game development requirementsSelf-motivated to take initiative to obtain resultsAbility to write robust, maintainable codeReliable with robust attention to detail and problem solving abilitiesCreative, excited about innovation with a growth mindsetAgile and able to quickly iterate in a fluid environmentAbility to do code-review and debuggingStrong knowledge in game knowledge and design principlesKnowledge of game pipeline lifecycle with experience working on at least one shipped gameCollaborative with technical and non-technical team membersComfortable being in a virtual environment for varying times wearing a VR headsetAdded AdvantagesExperience and background with VR / MR / ARPC and console experience preferred over mobileProficiency in PythonPassionate about games and working in the industryEducation in Computer Science, related field or equivalent experienceAdditional InformationSalary Range:$105,000 - 120,000 CAD annually + 3 weeks vacation, sick days, employer paid benefits (except LTD), Employee Assistance Program, wellness days, birthday day off, and more. As of the time of this posting, Sinn Studio lists the projected base salary range in good faith.We take a no-negotiation approach in our hiring process when making candidate offers. Our team has worked hard to develop equitable and fair compensation bands that have been set to support our current and incoming team members. We strive to pay our team fairly for the knowledge and relevant experience that they bring.Offers made to successful candidates have been carefully considered to meet market rates, support internal equity and are commensurate on experience and skillset as well as critical need for the role. These are intended to be our best offer and support our no-negotiation approach.#J-18808-Ljbffr
📌 Senior Developer - C$105,000 - C$120,000 A Year (Toronto)
🏢 Sinn Studio
📍 Toronto