Remote Technical Artist — Unreal Engine 5 Specialist - Remote (Varennes)

Remote Technical Artist — Unreal Engine 5 Specialist - Remote (Varennes)

05 Oct
|
Blackbird Interactive
|
Varennes

05 Oct

Blackbird Interactive

Varennes

Blackbird Interactive is a creative-fueled, future-driven, independent game studio where the best talent in the industry can find long-term careers to help grow their abilities while working on a wide range of projects, which encompass world-class IPs as well as our own creations across multiple genres.Our studio operates as a remote-first workplace, offering versatile work arrangements.PLEASE NOTE: At this time, we are only able to hire candidates who are legally eligible to work in Canada and reside within Canada.Blackbird Interactive is looking for a passionate and experiencedSenior Technical Artistto join our team and play a key role at the intersection of art and engineering. Do you want to build stylish and compelling interactive experiences? Do you enjoy collaborating with designers, artists, and programmers to create ambitious in-game content that is both visually compelling and performant?You will be part of a small, high-performing team that can rapidly explore ideas and deliver elegant solutions to complex technical and creative challenges. As a Senior Technical Artist, you will work closely with art and engineering to support content creation, improve workflows and pipelines, and help push the visual quality of our games while working within technical constraints.Act as a bridge between Art, Engineering, and the game engine, helping teams communicate effectively and solve cross-disciplinary problemsSupport artists with art-to-engine integration, including asset setup, debugging, and optimizationDesign, build, and maintain tools, scripts,



and workflows that improve artist productivity and content qualityCollaborate with artists across animation, modeling, texturing, shaders, VFX, and other real-time content disciplinesIdentify visual and performance issues and develop high-quality solutions within technical constraintsContribute to the development and maintenance of procedural tools, art pipelines, and production processesCreate clear, concise documentation for tools, workflows, and pipelinesTake ownership of technical challenges, work with minimal supervision, and proactively identify opportunities for improvementStrong understanding of real-time content development and game art pipelinesTechnical proficiency in one or more art disciplines (e.G., animation, modeling, texturing, or VFX), with a solid understanding of how they interact within a game engineProfessional experience working in Unreal Engine 5Experience with procedural workflows and content creation using tools such as Unreal Engine PCG and HoudiniExperience supporting or developing production tools and workflowsExperience working with DCC tools such as MayaProgramming or scripting experience using C++, C#, Python, or a similar languageUnderstanding of asset management and version control practicesStrong problem-solving skills, curiosity, and a collaborative mindsetUnderstanding of shader development and material systemsExperience with particle systems and real-time visual effectsFamiliarity with animation rigs and game animation systemsKnowledge of performance profiling and optimization for real-time contentExperience with Perforce (P4V)Strong interest in video game culture, art, and design#J-18808-Ljbffr

📌 Remote Technical Artist — Unreal Engine 5 Specialist - Remote (Varennes)
🏢 Blackbird Interactive
📍 Varennes

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