Remote Technical Artist (Quebec City)

Remote Technical Artist (Quebec City)

05 Oct
|
Go Fractional
|
Quebec City

05 Oct

Go Fractional

Quebec City

Senior Technical Artist (7-month contract) Location: Vancouver, BC, Canada Work Arrangement: Temporary Full-Time, Remote Compensation: $120,000 - $155,000 a year Responsibilities Act as a bridge between Art, Engineering, and the game engine, helping teams communicate effectively and solve cross-disciplinary problems Support artists with art-to-engine integration, including asset setup, debugging, and optimization Design, build, and maintain tools, scripts, and workflows that improve artist productivity and content quality Collaborate with artists across animation, modeling, texturing, shaders, VFX, and other real-time content disciplines Identify visual and performance issues and develop high-quality solutions within technical constraints Contribute to the development and maintenance of procedural tools, art pipelines, and production processes Create clear, concise documentation for tools, workflows, and pipelines Take ownership of technical challenges, work with minimal supervision, and proactively identify opportunities for improvement Requirements Robust understanding of real-time content development and game art pipelines Technical proficiency in one or more art disciplines (e.g.,



animation, modeling, texturing, or VFX), with a solid understanding of how they interact within a game engine Professional experience working in Unreal Engine 5 Experience with procedural workflows and content creation using tools such as Unreal Engine PCG and Houdini Experience supporting or developing production tools and workflows Experience working with DCC tools such as Maya Programming or scripting experience using C++, C#, Python, or a similar language Understanding of asset management and version control practices Strong problem-solving skills, curiosity, and a collaborative mindset Pluses Understanding of shader development and material systems Experience with particle systems and real-time visual effects Familiarity with animation rigs and game animation systems Knowledge of performance profiling and optimization for real-time content Experience with Perforce (P4V) Strong interest in video game culture, art, and design Note: At this time, candidates must be legally eligible to work in Canada and reside within Canada.

📌 Remote Technical Artist (Quebec City)
🏢 Go Fractional
📍 Quebec City

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