Pipeline général: Accessoiriste costumes | General Pipeline: Costume Props Specialist (Quebec City)

Pipeline général: Accessoiriste costumes | General Pipeline: Costume Props Specialist (Quebec City)

03 Oct
|
Cirque du Soleil Entertainment Group
|
Quebec City

03 Oct

Cirque du Soleil Entertainment Group

Quebec City

Permanent
Full-time
The Economy Designer will be responsible for operating and maintaining the core progression and reward systems of Rainbow Six Siege, working in close collaboration with the Senior Economy Designer, the Monetization team, and other design teams.
They operate the Battle Pass rewards and progression in alignment with the Monetization team's content roadmap, partners with other design teams on onboarding and seasonal engagement, and collaborates with the Senior Economy Designer and the Analyst to simulate the impact of new design and balancing changes.
WHAT YOU'LL DO Operate the Battle Pass rewards and progression structure in alignment with the Monetization team's content roadmap
Tune progression systems including XP and clearance levels, reputation rewards, event rewards, and post-match rewards to reach defined targets
Partner with other design teams to improve onboarding rewards and seasonal engagement
Design and tune reward pacing across seasons to maintain player motivation and retention, drawing on player psychology and motivation drivers
Conduct and share competitive benchmarks on progression and reward systems (Battle Pass, onboarding, mastery, challenges) across comparable live-service games, deconstructing them to inform design decisions
Bring creativity to reward and progression features while staying aligned with the game's overall vision
Help document designs and balancing changes, and keep this documentation up to date
Economics and statistics Collaborate with the Analyst to monitor the health of the game economy on an ongoing basis




Work with the Analyst to produce seasonal extractions on the game's economic performance
Partner with the Senior Economy Designer to simulate the impact of current design and balancing changes before implementation
Support the definition of metrics and data collection needs related to progression and reward systems
Stay attuned to Acquisition, Retention, and Monetization levers to ensure progression and reward design supports broader game business goals
Qualifications WHAT YOU'LL BRING 2-5 years of experience in game design, ideally with exposure to live-service or GaaS titles
Interest in and foundational knowledge of economics and player progression systems
Comfortable working with quantitative data and simulation tools
Strong passion for gaming, particularly competitive/live-service titles
Strong analytical and math skills
Ability to model, tune, and simulate reward and progression systems
Collaborate and communicate constructively across design, monetization, and analytics teams
Detail-oriented, with the ability to maintain and iterate on complex, interdependent systems
Good understanding of player motivation drivers, learning theories, and progression pacing
Awareness of Acquisition, Retention, and Monetization levers and game business models
Knowledge of modeling tools (Excel, VBA, Tableau, simulation tools, etc.)
Ability to conduct and synthesize competitive benchmarks into actionable recommendations
Seeks improvement constantly (takes initiative, challenges themselves)
Creative, with the ability to propose features aligned with the game's vision
Rigorous documentation habits, keeping design and balancing information clear and up to date

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📌 Pipeline général: Accessoiriste costumes | General Pipeline: Costume Props Specialist (Quebec City)
🏢 Cirque du Soleil Entertainment Group
📍 Quebec City

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