AI Integration and Digital Innovation Specialist (Moncton)

AI Integration and Digital Innovation Specialist (Moncton)

03 Oct
|
Centre de services scolaire Marguerite-Bourgeoys
|
Moncton

03 Oct

Centre de services scolaire Marguerite-Bourgeoys

Moncton

At Side, we partner with some of the world's leading developers and publishers to solve complex production challenges and help bring exceptional games to life. From concept through live operations, our co-development teams work as trusted extensions of our clients' studios, contributing expertise across design, engineering, art, audio, QA, and production. We're looking for a Senior Level Artist to own game spaces from blockout through final polish, combining gameplay layout, world building, and visual composition.

You'll work with a library of pre-generated assets to create, refine, and integrate spaces that are both visually compelling and effective to play. This is a remote freelance contract for approximately 3-6 months, with up to 40 hours per week of support needed. location is otherwise flexible. As these are project-based opportunities, positions may be amended, postponed, or withdrawn as a result of changing client requirements and project priorities.

Level & World Building Own spaces from blockout through final polish, balancing gameplay layout with visual composition, staging, lighting, and world-building. Create, refine, and integrate pre-generated assets into cohesive, playable game environments.

Unreal

Engine & Performance Build and polish environments in Unreal Engine with a strong understanding of composition, lighting, and in-engine presentation. Manage streaming, HLODs, draw calls, frame budgets, and memory budgets, personally optimizing spaces to meet performance targets.



Use Unreal PCG and Houdini to support effective world-building and asset placement workflows.

Take ownership of spaces across multiple stages of development, from initial blockout through a shipped, cancelled, or personal project. 5+ years of experience in level design, level art, or world building. ~ A portfolio demonstrating composition, staging, lighting, and playable spaces built in-engine; portfolios should show environments from a player's perspective rather than primarily props or asset reels. ~ Deep experience building worlds and spaces in Unreal Engine, with the ability to own both gameplay layout and visual execution. ~ Experience owning a space through multiple stages of a development pipeline, including shipped, cancelled, or personal projects. ~ Proven experience managing and optimizing streaming, HLODs, draw calls, frame budgets, and memory budgets. ~ Ability to work independently and take ownership of a space from blockout through final polish.

Experience with material and shader authoring.

Background in architecture, urban planning, or production design.

Experience authoring tools using Python or Blueprints. You will be working for the world's leading provider of game services. Side (formerly PTW) is a global video game development and services provider, offering technical and creative solutions to many of the largest developers and studios around the world.

Our industry-leading services include game development, art production, audio production, quality assurance, localization, localization QA, player support, community management, and datasets.

📌 AI Integration and Digital Innovation Specialist (Moncton)
🏢 Centre de services scolaire Marguerite-Bourgeoys
📍 Moncton

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