[Disney Dreamlight Valley PC/Console] Artiste technique - Technical Artist (Montreal)

[Disney Dreamlight Valley PC/Console] Artiste technique - Technical Artist (Montreal)

03 Oct
|
Gameloft Montreal
|
Montreal

03 Oct

Gameloft Montreal

Montreal

Here at Gameloft, we create moments of happiness for our players all over the world through exciting gaming experiences. We are the proud creators of Asphalt, Dungeon Hunter, Modern Combat, and over 200 other great games. There is a game for everyone, and we are now expanding to cross-platform games on PC and consoles, with titles such as Disney Speedstorm and Disney Dreamlight Valley, to provide our players with even more amazing adventures.

With almost 3,000 passionate Gamelofters across the globe, we take great pride in our differences and draw on them to create games just as diverse as we are. If you’re looking for a new challenge and want to work with a bold and talented group of people, don’t hesitate to join the game!

Pour en savoir plus sur le jeu : Site officiel : Gameloft Montreal is looking for a Technical Artist to join the team working on Disney Dreamlight Valley, a cross-platform hybrid life-sim/adventure game! Under the supervision of the technical lead, and working closely with the programming and art teams, the technical artist designs tools and develops an optimal graphics production pipeline to support their team's creation process for existing and upcoming content. They make sure to meet any artistic/design expectations, in keeping with performance constraints and production deadlines.

Monitor and maintain the art asset pipeline, and catch issues before they reach a build. Performance & Optimization Establish per‑asset budgets (triangle count, texel density, material count, etc.) per scene or asset class, and audit new asset submissions against them before violations compound across the project. Optimize specific assets when needed.

Shaders & Materials Work closely with the Graphics Programmers to author and maintain the project shader library using both Shader Graph and HLSL. Collaborate with the Art Director to prototype new visual effects and work with the art team to integrate them in the project. Investigate and fix material/shader bugs (depth and sorting artifacts, tiling artifacts, incorrect PBR response, etc.).





Validate material setups across lighting conditions and target platforms.

Art Team Standards

Write and maintain the Art Bible's technical sections (naming conventions, export specs, texture formats, folder structure, optimization considerations, etc.), which are critical for internal artists and outsourcing partners. Onboard new artists to pipeline tools and enforce standards. Own first‑response triage for all art‑to‑engine issues. Scope and spec recent art pipeline requests and features. Evaluate and recommend new tools, plugins, and pipeline upgrades.

Experience contributing to an art pipeline on a shipped project Experience shipping on at least one console platform (Nintendo Switch™, PS5® or Xbox Series) and hands‑on experience with platform‑specific memory and shader constraints Strong Unity proficiency (URP), with hands‑on experience in several of its systems (rendering, asset pipeline, profiling, debugging) Proficient in C# for editor tooling (custom inspectors, validators, batch processors) Experience writing or maintaining asset validation tools Experience writing scripts in at least one of the following: 3ds Max, Blender, or Maya (exporters, batch tools, validation, scene cleanup) Familiarity with Substance 3D Painter/Designer workflows Shaders & Materials Solid HLSL experience in URP, including custom lit/unlit shaders and shader keywords Performance & Profiling Hands‑on experience with GPU profiling and debugging tools such as Unity Frame Debugger and Nsight, and able to read a frame capture to identify common GPU bottlenecks (draw calls, fillrate, shader costs) Experience working with per‑asset and per‑scene budgets (triangles, texel density, material count, overdraw, memory)



and helping enforce them Experience writing and maintaining technical art documentation (Art Bible sections, pipeline guides) Comfortable guiding artists on technical best practices and reviewing their work for pipeline compliance Able to scope a pipeline feature request, write a short spec, estimate, and ship it Gameloft Montréal recherche un(e) Artiste technique pour rejoindre l'équipe qui travaille sur Disney Dreamlight Valley, un jeu hybride de simulation de vie et d'aventure multiplateforme !

Pour en savoir plus sur le jeu : Site officiel : Sous la supervision du Chef technique, et en étroite collaboration avec les équipes de programmation et artistique, l'Artiste technique conçoit des outils et développe un pipeline de production graphique optimal pour soutenir le processus de création de son équipe pour le contenu actuel et à venir. Il ou elle veille à répondre à toutes les attentes artistiques et de design, dans le respect des contraintes de performance et des délais de production. Pipeline et outils Superviser et tenir à jour le pipeline des ressources artistiques, et détecter les problèmes avant qu'ils n'atteignent une version.

Développer et tenir à jour des outils de création numérique qui appliquent les conventions de nomenclature, les budgets de triangles, les dispositions UV, etc. Performance et optimisation Établir des budgets par asset (nombre de triangles, densité de texels, nombre de matériaux, etc.) par scène ou par classe d'assets, et vérifier les nouvelles soumissions d'assets par rapport à ces budgets avant que les dépassements ne s'accumulent dans tout le projet. Optimiser des assets spécifiques en cas de besoin.

Travailler en étroite collaboration avec les programmeurs graphiques pour créer et tenir à jour la bibliothèque de shaders du projet en utilisant à la fois le Shader Graph et le HLSL. Collaborer avec le Directeur artistique pour prototyper de nouveaux effets visuels et travailler avec l'équipe artistique pour les intégrer au projet.

📌 [Disney Dreamlight Valley PC/Console] Artiste technique - Technical Artist (Montreal)
🏢 Gameloft Montreal
📍 Montreal

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