Lead Game Designer (Vancouver)

Lead Game Designer (Vancouver)

03 Oct
|
Hudson Studio
|
Vancouver

03 Oct

Hudson Studio

Vancouver

Lead Game Designer – Third-Person Action RPG

Hudson Studio | Vancouver, BC | Unreal Engine 5

Hudson Studio is developing Divine Order, a dark fantasy, story-driven third-person action RPG being built as a focused AA-scale single-player experience.

The project places a strong emphasis on responsive gameplay, cinematic presentation, memorable encounters, atmospheric worldbuilding, and a handcrafted game world.

We are looking for an experienced Lead Game Designer to help shape the core gameplay experience and translate the creative vision of Divine Order into clear, production-ready systems.

Responsibilities

- Lead the overall gameplay design direction of the project.
- Work closely with the Founder/Creative Lead to translate the game vision into practical gameplay systems.
- Design, prototype, test, and refine core player mechanics.
- Help define combat, movement, progression, encounters, pacing, and overall player experience.
- Work closely with programmers, animators, environment artists, narrative designers, and other developers.
- Create clear game design documentation, system specifications, and implementation guidelines.
- Support level and encounter design to ensure gameplay remains engaging and cohesive.
- Review builds regularly and identify opportunities to improve game feel, balance, readability, and pacing.
- Help establish scalable design processes and workflows as the development team grows.
- Maintain consistency across gameplay systems throughout production.

What We're Looking For
- Professional experience in game design, ideally on third-person action, action RPG, adventure,



or melee-focused games.
- Strong understanding of player controls, combat feel, gameplay systems, progression, encounter design, and player feedback.
- Experience working with Unreal Engine, preferably Unreal Engine 5.
- Strong prototyping and iteration skills.
- Ability to communicate complex gameplay ideas clearly to both technical and creative team members.
- Experience collaborating closely with programmers, animators, artists, and narrative teams.
- Strong problem-solving skills and an ability to work within the realities of an independent or AA-scale production.
- Ability to take systems from early concepts through prototyping, iteration, and production.

Additional Experience That Would Be Valuable
- Unreal Engine Blueprints
- Gameplay Ability System
- Combat or enemy design
- Boss and encounter design
- Animation systems
- AI design
- Level design
- Player progression systems
- Console development
- Experience helping build a recent IP or early-stage studio project

About the Project Divine Order is a new original IP being developed by Hudson Studio with a focus on delivering a polished, immersive single-player action RPG experience.

Additional details regarding the game's mechanics, narrative, systems, and creative direction will be shared with selected candidates during the interview process.

We are looking for someone who wants to have a meaningful influence on the foundation of the project and help build the gameplay framework that will carry Divine Order through development.

Pay: $1.00-$100,000.00 per year

Work Location: Remote

📌 Lead Game Designer (Vancouver)
🏢 Hudson Studio
📍 Vancouver

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