Technical Artist (Rigging) - EA SPORTS Technology (Vancouver)

Technical Artist (Rigging) - EA SPORTS Technology (Vancouver)

03 Oct
|
Electronic Arts
|
Vancouver

03 Oct

Electronic Arts

Vancouver

Temporary Employee Studio/Department Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Part of a community that connects across the globe.

Key Note: This team works onsite at EA Vancouver (Burnaby office). Applicants are required to work onsite 3 days, Tuesday - Thursday every week. This is a 12-month contract with the possibility of longer term employment.

EA SPORTS is one of the most iconic brands in entertainment - connecting hundreds of millions around the world to the sports they love through a portfolio of industry-leading video games. EA SPORTS Tech provides specialized technology teams working on modern character articulation and motion, content pipelines and workflows, machine learning, game security, dev ops, as well as long lead feature and technology development for all EA SPORTS titles. As part of EA SPORTS Tech, the Rigging Team pushes visual boundaries and experiences for our players.

We invest in future technologies, shared tooling, and production workflows. We combine creativity and imagination with technical expertise. A Rigging Technical Artist works under the direction of a Rigging Lead in partnership with project managers to ensure that deliverables are achieved at quality and on time.

Your responsibilities and tasks will include: skeleton creation, character and object skinning, control rigging, cloth/hair simulation, asset maintenance, and script development. TAs are expected to assume ownership of their content, and resolve any technical or quality issues that arise with their assets. At least 3 years of cinematic or games production experience.





Background in rigging and skinning complex assets Experience scripting/programming in Python (knowledge of C++ a bonus). Knowledge of human anatomy and animation principles Understanding of / experience with game engines (commercial or proprietary) Experience with / understanding of 3D mathematics Familiarity with motion capture (data + acquisition) The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. In Canada, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, and extended health/dental/vision coverage and basic life insurance.

About Electronic Arts

We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more.

Electronic

Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law.

EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law. #

📌 Technical Artist (Rigging) - EA SPORTS Technology (Vancouver)
🏢 Electronic Arts
📍 Vancouver

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