30 Sep
|
Impleo
|
Winnipeg
Senior Cinematic/In-Game Animator Art – Greater Vancouver, British Columbia
Reports to: Principal Animator
Director Reports: N/A
OVERALL OBJECTIVE AND PURPOSE Under the guidance of Principal Animator, portray character and object movements and behaviours, and tie them together with gameplay and visual storytelling
RESPONSIBLITIES
Works with the Principal Animator to design and implement the needed gameplay and cinematic animations
Demonstrates a strong understanding of animation principles such as weight, balance, inertia, and posing
Solid understanding of motion, acting, and timing
Ensures animations meet technical and visual quality standards and overall artistic direction of the projects
Work collaboratively with other members of the production team to resolve technical and/or design issues. Provides guidance and direction for junior animators
Anticipate and recognize potential conflicts or production issues, communicate technical and artistic constraints and recommend solutions
Constantly evaluates the animation pipeline for improvement
Adjusts and refines animation as indicated by the Art Director and Principal Animator
Assist with Unreal hook ups within motion tress, character components, blend spaces, etc.
Participate as a proactive team member to further team and project goals
Mentors junior resources
Other ad-hoc responsibilities as requested
REQUIREMENTS
6+ years’ experience in animation in a game development environment.
Proficient with standard animation tools such as Maya, 3D StudioMax and MotionBuilder
Proven track record to complete work within deadlines while maintaining constant communication with the team
Ability to work in a team and under pressure. Thrive in fast-paced work environment while maintaining high-quality results
Excellent written and verbal communication skills in English
ADDITIONAL QUALIFICATIONS
A strong passion for making and playing games!
📌 Senior Cinematic/In-Game Animator (Winnipeg)
🏢 Impleo
📍 Winnipeg