Economy Designer (Montreal)

Economy Designer (Montreal)

29 Sep
|
Ubisoft
|
Montreal

29 Sep

Ubisoft

Montreal

Company DescriptionUbisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin's Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you're passionate about innovation and pushing entertainment boundaries, join our journey and help us create the unknown!Job DescriptionThe Economy Designer will be responsible for operating and maintaining the core progression and reward systems of Rainbow Six Siege, working in close collaboration with the Senior Economy Designer, the Monetization team, and other design teams.They operate the Battle Pass rewards and progression in alignment with the Monetization team's content roadmap, partners with other design teams on onboarding and seasonal engagement, and collaborates with the Senior Economy Designer and the Analyst to simulate the impact of new design and balancing changes.WHAT YOU'LL DOGame DesignOperate the Battle Pass rewards and progression structure in alignment with the Monetization team's content roadmapTune progression systems including XP and clearance levels, reputation rewards, event rewards, and post-match rewards to reach defined targetsPartner with other design teams to improve onboarding rewards and seasonal engagementDesign and tune reward pacing across seasons to maintain player motivation and retention, drawing on player psychology and motivation driversConduct and share competitive benchmarks on progression and reward systems (Battle Pass, onboarding, mastery, challenges) across comparable live-service games, deconstructing them to inform design decisionsBring creativity to reward and progression features while staying aligned with the game's overall visionHelp document designs and balancing changes,



and keep this documentation up to dateEconomics and statisticsCollaborate with the Analyst to monitor the health of the game economy on an ongoing basisWork with the Analyst to produce seasonal extractions on the game's economic performancePartner with the Senior Economy Designer to simulate the impact of new design and balancing changes before implementationSupport the definition of metrics and data collection needs related to progression and reward systemsStay attuned to Acquisition, Retention, and Monetization levers to ensure progression and reward design supports broader game business goalsQualificationsWHAT YOU'LL BRING2-5 years of experience in game design, ideally with exposure to live-service or GaaS titlesInterest in and foundational knowledge of economics and player progression systemsComfortable working with quantitative data and simulation toolsStrong passion for gaming, particularly competitive/live-service titlesStrong analytical and math skillsAbility to model, tune, and simulate reward and progression systemsCollaborate and communicate constructively across design, monetization, and analytics teamsDetail-oriented, with the ability to maintain and iterate on complex, interdependent systemsGood understanding of player motivation drivers, learning theories, and progression pacingAwareness of Acquisition, Retention, and Monetization levers and game business modelsKnowledge of modeling tools (Excel, VBA, Tableau, simulation tools, etc.)Ability to conduct and synthesize competitive benchmarks into actionable recommendationsSeeks improvement constantly (takes initiative, challenges themselves)Creative, with the ability to propose features aligned with the game's visionRigorous documentation habits, keeping design and balancing information transparent and up to dateFluency in FrenchContract: PermanentWork flexibility: Office-based

📌 Economy Designer (Montreal)
🏢 Ubisoft
📍 Montreal

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