29 Sep
|
Ubisoft
|
Montreal
As a VFX Artist at Ubisoft Montréal, you will create impactful visual moments that enrich gameplay and elevate the player experience. You will help bring immersive worlds to life through environmental effects such as smoke, fire, explosions, snow, water, and other real-time visual effects.In this role, you will combine creativity and technical expertise to design, integrate, and optimize high-quality visual effects directly in the game engine. You will collaborate with multiple teams to deliver a cohesive, performant, and visually engaging experience.What you'll doCollaborate with creative direction to understand the project vision and define visual effects prioritiesCreate environmental effects using particle systems and original texturesPartner with programming teams to assess needs and support tool developmentDesign visual effects that respect technical constraints while maintaining robust artistic impactIntegrate visual effects into the game engine and ensure real-time performanceRefine and optimize effects based on playtest resultsTroubleshoot technical issues related to visual effects when neededAdjust effects based on feedback from collaborating teamsConsider community feedback post-launch when relevantQualificationsWhat you bring to the teamDemonstrate skills in creating real-time visual effects for games or interactive mediaUnderstand 3D production pipelines including modeling, texturing, lighting, or image processingKnow 2D art tools, compositing software, 3D software, and game enginesUnderstand art fundamentals such as lighting, composition, proportion, and color theoryApply vector mathematics to visual effects workReceive feedback and adapt your work accordinglyCollaborate effectively with cross-functional teamsCommunicate clearly and maintain strong attention to detailUse procedural tools or shader workflows, considered an assetContract: PermanentWork flexibility: Office-based
📌 Vfx Artist (Assassin'S Creed Invictus) (Montreal)
🏢 Ubisoft
📍 Montreal