27 Sep
|
Electronic Arts
|
Canada
27 Sep
Electronic Arts
Canada
Excel as a Rigging Artist with Electronic Arts in Burnaby, BC, focusing on character and object rigging. This hybrid role involves creative and technical tasks essential for game development. The position, spanning 12 months, requires collaboration with project managers and the Rigging Lead to maintain high-quality standards.
Candidates should have at least three years of cinematic or games production experience, including effective communication with various stakeholders. You’ll manage asset integrity and resolve any issues while creating engaging player experiences. Key Responsibilities:
Execute skeleton creation for game assets
Rig characters for fluid animation sequences
Develop control rigs for various animation needs
Perform hair and cloth simulations
Handle maintenance of rigging and animation assets Requirements:
Minimum 3 years of experience in production settings
Solid skills in Autodesk Maya rigging
Knowledge of Python scripting; C++ advantageous
Understanding of animation principles and anatomy
Ability to communicate effectively with team members Bring your rigging expertise to influence gameplay at Electronic Arts.
📌 Hybrid Rigging Artist Role At Ea Sports Vancouver (Canada)
🏢 Electronic Arts
📍 Canada