Senior Cinematic/In-Game Animator
Founded in 2000, Piranha Games is an action gaming studio with unparalleled experience developing licensed products for big-name franchises, including AAA licensed titles such as; Need for Speed: Undercover and Duke Nukem Forever. Best known for the Free-to-Play game title MechWarrior Online, PGI is as committed as ever to creating world-class action-based games, having most recently released MechWarrior 5: Mercenaries. Piranha Games is part of the Enad Global 7 group. For more information, please visit www.piranhagames.com
Piranha Games is proud to be an equal opportunity employer. We celebrate diversity and are committed to fostering an inclusive environment for all employees. Formal education is not always required. All team members are hand-picked because they are skilled in their individual fields, immensely creative and hard workers. We hire avid gamers and mold them to the standards we believe make amazing products.
Should you need assistance or an accommodation due to a disability, you may contact us at
[email protected]
We thank you for your interest in this position. Due to the number of applications, only those selected for an interview will be contacted.
Reports to: Principal Animator
Director Reports: N/A
OVERALL OBJECTIVE AND PURPOSE
Under the guidance of Principal Animator, portray character and object movements and behaviours, and tie them together with gameplay and visual storytelling
RESPONSIBLITIES:
Works with the Principal Animator to design and implement the needed gameplay and cinematic animations
Demonstrates a strong understanding of animation principles such as weight, balance, inertia, and posing
Strong understanding of motion, acting, and timing
Ensures animations meet technical and visual quality standards and overall artistic direction of the projects
Work collaboratively with other members of the production team to resolve technical and/or design issues. Provides guidance and direction for junior animators
Anticipate and recognize potential conflicts or production issues, communicate technical and artistic constraints and recommend solutions
Constantly evaluates the animation pipeline for improvement
Adjusts and refines animation as indicated by the Art Director and Principal Animator
Assist with Unreal hook ups within motion tress, character components, blend spaces, etc.
Participate as a proactive team member to further team and project goals
Other ad-hoc responsibilities as requested
REQUIREMENTS:
6+ years’ experience in animation in a game development setting.
Proficient with standard animation tools such as Maya, 3D StudioMax and MotionBuilder
Proven track record to complete work within deadlines while maintaining constant communication with the team
Ability to work in a team and under pressure. Thrive in fast-paced work environment while maintaining high-quality results
Excellent written and verbal communication skills in English
ADDITIONAL QUALIFICATIONS:
A solid passion for making and playing games!
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