27 Sep
|
Electronic Arts
|
British Columbia
27 Sep
Electronic Arts
British Columbia
Transform gaming with Electronic Arts as a Software Engineer II in a hybrid setup. Build revolutionary systems that empower players to create and connect within games.
As part of EA, your hybrid role based in Redwood City, Montreal, or Vancouver empowers you to build cutting-edge tools for game logic generation. With over 3 years of experience in AAA game engines like Unity or Godot, you will hone your skills in C++ and Python while leveraging agentic harnesses.
Key Responsibilities:
• Create agentic harness for game logic capabilities
• Partner with developers to integrate creative systems
• Implement sandboxed execution and content checks
• Build automated regression tests for output evaluation
• Design extensible interfaces for rapid technology builds
Requirements:
• 3+ years in AAA game software engineering
• Expertise in C++ and experience in Python
• Familiarity with agentic workflows like Opencode
• Knowledge in context and graph engineering
• Experience in game development systems
Contribute to the next generation of gaming experiences with Electronic Arts and help shape player creativity.
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📌 Game Development Engineer II at EA (British Columbia)
🏢 Electronic Arts
📍 British Columbia