Développeur.se de logiciels sénior.e - Plate-forme de capture multimodale / Senior Software Develope (Winnipeg)

Développeur.se de logiciels sénior.e - Plate-forme de capture multimodale / Senior Software Develope (Winnipeg)

27 Sep
|
Electronic Arts (EA)
|
Winnipeg

27 Sep

Electronic Arts (EA)

Winnipeg

Description & Requirements

Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.

Description & Requirements

Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter.

A team where everyone makes play happen. « Pour visualiser la description de poste en français, veuillez sélectionner le français dans le menu déroulant au haut de la page. » At EA, we believe games are powerful because they bring together multiple ways people engage: play, watch, create, and connect. And increasingly, the biggest entertainment platforms aren't just places to consume content - they're places where communities build. Creator-made content is already a proven part of EA's history - from community creation tools in Battlefield to The Gallery in The Sims 4.

We believe new creative technologies and tools will expand how players engage with and contribute to our experiences, supported by thoughtful product design, safety systems, and global reach. Our focus is on enabling more players to participate in creative expression by making creation easier, safer, and more rewarding. As a Senior Software Engineer, you will own the architecture and development of a shared platform for capturing synchronized, multimodal data from EA game engines.

You will create the reusable systems that allow title teams and researchers to collect rendering, simulation, input, audio, and gameplay signals through a consistent technical interface. You will work across engine domains and title architectures to turn experimental instrumentation into a reliable platform. You will balance research flexibility with performance, stability, maintainability, security, and developer usability.

This is a hybrid role, working three days per week in Montreal or Vancouver. You will report to the Lead Technical Director.

Responsibilities





You will develop the architecture for a reusable in-engine multimodal capture SDK.

You will establish the timebase and synchronization contracts across rendering, simulation, input, audio, and gameplay systems.

You will develop shared capture interfaces for pre- and post-interface color, depth, normals, motion, camera, input, physics, animation, game state, and action events.

You will define buffering, serialization, encoding, session manifests, schema evolution, and delivery contracts for certified raw capture sessions.

You will profile and optimize instrumentation to manage performance, memory, GPU, storage, and stability costs in complex real-time systems.

You will partner with title integration engineers to create portable adapters and repeatable onboarding patterns across multiple game architectures.

You will build prototypes to evaluate recent capture techniques and guide their transition into supported platform capabilities.

Qualifications

12+ years of professional software engineering experience, including experience with AAA game engines or comparable real-time systems

Expertise with C++ and software architecture in large, multithreaded codebases

Experience across several engine domains such as rendering, simulation, gameplay systems, animation, physics, audio, tools, or content pipelines

Experience designing instrumentation, telemetry, capture, replay, or observability systems for performance-critical software

Experience designing developer-facing SDKs, APIs, or platform abstractions used by multiple teams

Experience with Python and CI/CD tools such as Jenkins or GitLab

Experience providing technical leadership through architecture, code review, mentoring, and cross-team influence

Pay Transparency - North America

Compensation And Benefits The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits.





Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).

PAY RANGES

British Columbia (depending on location e.g. Vancouver vs. Victoria) *$169,500 - $242,600 CAD

Pay is just one part of the overall compensation at EA.

For Canada, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and other incentive programs.

About Electronic Arts

We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.

We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law.

EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

📌 Développeur.se de logiciels sénior.e - Plate-forme de capture multimodale / Senior Software Develope (Winnipeg)
🏢 Electronic Arts (EA)
📍 Winnipeg

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