Gameplay Engineer For Bioshock Development (Montreal)

Gameplay Engineer For Bioshock Development (Montreal)

25 Sep
|
Cloud Chamber
|
Montreal

25 Sep

Cloud Chamber

Montreal

Become a key player as a Gameplay Engineer at Cloud Chamber, crafting immersive gameplay in the BioShock franchise. Work in collaboration with artists and designers to realize creative ambitions.In this role, you will harness your experience with C/C++ programming and 3D Math to design and implement gameplay features. Utilizing Unreal Engine 5, you'll help create groundbreaking player experiences while addressing technical challenges. Your role will support a culture of collaboration as you work across teams to elevate gameplay standards.Key Responsibilities:Collaborate with design and art for creative executionDevelop and coordinate gameplay features and systemsAdapt technology using Unreal Engine 5 capabilitiesIdentify risks and creatively solve technical problemsWork closely with animation, sound, and engineering teamsRequirements:Minimum of 3 years related experienceStrong debugging and problem-solving skillsKnowledge of OO design principlesFamiliarity with player-centric technologyCurrent console experience requiredLeverage your skills in a supportive setting at Cloud Chamber to bring BioShock's captivating world to life.

📌 Gameplay Engineer For Bioshock Development (Montreal)
🏢 Cloud Chamber
📍 Montreal

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