Freelance Game Designer - Lively, UK (Greater Sudbury)

Freelance Game Designer - Lively, UK (Greater Sudbury)

25 Sep
|
Electric Square
|
Greater Sudbury

25 Sep

Electric Square

Greater Sudbury

At Lively, we pride ourselves on making games full of character. The world is fun and silly and sad and infuriating and banal and beautiful and ugly, and all of those things have a place in our games.

Lively hunger for difference, we celebrate it, support it, and thrive on it for the benefit of our employees, products, and community. Lively is proud to be an equal opportunity workplace.

About the Role We're looking for a Game Designer to hire for our small team building a cosy game for a mobile-first subscription platform. As we are fresh out of prototyping, we’re looking for a designer that can build momentum in establishing content pacing, refine our player UX, and helping to build out secondary features that create depth for the game experience.

This is an ownership-driven role. You'll receive high-level direction from our Lead Game Designer and run with it, driving features and content from initial concept through to implementation and balance, without needing your work broken down for you. If you thrive when given space to think deeply and want a high-impact role, this is the team for you

What We're Looking For Required:

3-6+ years of game design experience, with at least one shipped title

Hands-on comfort working in Unity





Above average creative writing skills evidenced in portfolio work or in-game content

Familiarity with mobile control paradigms and platform requirements—you design with touch-first interactions and mobile constraints in mind

Demonstrable passion for player experience and player-facing feature development

Ability to operate with high-level direction and self-manage execution without task-level guidance

Work examples that show range across design, writing, and implementation

Experience working on and/or a deep affinity for cosy, narrative-driven, and life-sim games

Experience with game balancing: economy, progression, and difficulty tuning

Familiarity with UX best practices for games and player-facing messaging

You Might Be a Outstanding Fit If...

Experience with narrative design, tools, and handling complex content requirements

Experience in UX design or player research

Shipped mobile titles

Your games library is full of titles like Stardew Valley, Spiritfarer, Pokopia, and Animal Crossing

You write the way you design. Clearly, intentionally, and with the player in mind

You get genuinely excited about balancing spreadsheets and narrative beats in the same afternoon

📌 Freelance Game Designer - Lively, UK (Greater Sudbury)
🏢 Electric Square
📍 Greater Sudbury

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