Kernel Api Graphics Engineer At Unity Quebec City

Kernel Api Graphics Engineer At Unity Quebec City

25 Sep
|
Kibbi Technologies
|
Quebec City

25 Sep

Kibbi Technologies

Quebec City

Drive innovation as a Graphics Engineer on Unity's Kernel API Team. Work on essential graphics abstractions ensuring coherence across platforms and graphics drivers. In this position, your background in software engineering, particularly in multi-threaded C++, will be invaluable.

You will focus on maintaining the API layer that fosters cross-driver consistency for platforms like D3D12 and Vulkan. Collaborating with other developers and driver teams is key to building clean, accurate APIs while supporting extensive documentation. Key Responsibilities:
Develop and maintain essential API and cross-driver functions
Contribute to the validation and testing suites for reliability
Partner with driver teams for effective API construction
Enhance system performance and ensure debugging readiness
Document API specifications as they progress Requirements:
Proficient in multi-threaded C++ and software engineering principles
In-depth knowledge of 3D graphics programming
Familiarity with Direct3D 12, Vulkan, or Metal
Skills in identifying performance and bug issues
Excellent proactive communication and collaboration abilities Join Unity to redefine graphics rendering with your unique engineering expertise.

📌 Kernel Api Graphics Engineer At Unity Quebec City
🏢 Kibbi Technologies
📍 Quebec City

Reply to this offer

Impress this employer describing Your skills and abilities, fill out the form below and leave Your personal touch in the presentation letter.

Subscribe to this job alert:

Get the latest job offers by email for: kernel api graphics engineer at unity quebec city / quebec city

Subscribe to this job alert:

Get the latest job offers by email for: kernel api graphics engineer at unity quebec city / quebec city