23 Sep
|
Kibbi Technologies
|
Winnipeg
23 Sep
Kibbi Technologies
Winnipeg
Drive innovation as a Graphics Engineer on Unity's Kernel API Team. Work on essential graphics abstractions ensuring coherence across platforms and graphics drivers.
In this position, your background in software engineering, particularly in multi-threaded C++, will be invaluable. You will focus on maintaining the API layer that fosters cross-driver consistency for platforms like D3D12 and Vulkan. Collaborating with other developers and driver teams is key to building clean, exact APIs while supporting extensive documentation.
Key Responsibilities:
• Develop and maintain essential API and cross-driver functions • Contribute to the validation and testing suites for reliability • Partner with driver teams for effective API construction • Enhance system performance and ensure debugging readiness • Document API specifications as they progress
Requirements: • Proficient in multi-threaded C++ and software engineering principles • In-depth knowledge of 3D graphics programming • Familiarity with Direct3D 12, Vulkan, or Metal • Skills in identifying performance and bug issues • Excellent proactive communication and collaboration abilities
Join Unity to redefine graphics rendering with your unique engineering expertise. #J-18808-Ljbffr
📌 Kernel API Graphics Engineer at Unity (Winnipeg)
🏢 Kibbi Technologies
📍 Winnipeg