Electronic Arts is seeking a Build & Release Engineer to develop and orchestrate deployment workflows and ensure smooth releases across internal and external teams. You’ll contribute to the build pipeline and collaborate across disciplines to support the game development lifecycle.
The role requires hands-on experience in game builds, automation scripting, and familiarity with Jenkins, TeamCity, and Perforce, along with a solid CS background. A passion for games helps here.
📌 Build & Release Engineer for AAA Games (Vancouver)
🏢 Electronic Arts
📍 Vancouver
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