23 Sep
|
XpertVR
|
Canada
Location: Canada – Remote
Employment Type: Full time, 6-month fixed-term employment contract
Salary: $75,000 CAD annualized
Company: XpertVR
About XpertVRXpertVR develops immersive VR and XR training simulations for emergency response, public safety, industrial safety, and other high-risk environments.
We are looking for a Technical Artist – Character Rigging to support a new generation of dynamic characters and environments within our VR training platform.
The RoleYou will bridge the gap between our art and programming teams, with a particular focus on character rigs, animation systems, avatar development, runtime performance, and Unity integration.
What You’ll Work On
- Creating and maintaining production-ready character rigs
- Rigging and skinning humanoid avatars
- Developing facial-animation and lip-sync workflows
- Supporting viseme, phoneme, blend-shape, and facial-rig systems
- Creating and refining IK and animation-rigging systems
- Integrating characters and animation systems into Unity
- Supporting scenario-driven character behaviour states
- Optimizing characters, meshes, animation, materials, and assets for real-time VR
- Establishing asset and performance budgets
- Troubleshooting art-to-engine pipeline issues
- Supporting environmental, hazard, shader, and VFX systems is a nice to have
The project requires modifying humanoid avatars, environmental interaction systems, and investigation of runtime lip and facial movement synchronized with generated communication. What We’re Looking For
- Strong character rigging and skinning experience
- Experience preparing characters for Unity or another real-time engine
- Strong understanding of skeletal animation, deformation, IK, and animation blending
- Experience with Blender or similar tools
- Adapting animations for existing character rigs
- Understanding of real-time rendering and asset optimization
- Ability to troubleshoot technical art and animation pipeline issues
- Experience collaborating with both artists and programmers
Nice to have:
- Facial rigging and blend-shape experience
- Viseme, phoneme, or lip-sync systems experience
- Unity Animation Rigging or similar systems
- Python or C# scripting
- Meta Quest, PICO, or standalone VR optimization
- Shader, VFX, particle, fire, or smoke experience
What Success Looks Like in 6 MonthsBy the end of the contract, you will have helped deliver:
- A reusable and production-ready character rigging pipeline for XpertVR’s first-responder and occupant avatars
- Character rigs capable of supporting scenario-driven animation and behaviour
- A working facial-animation and lip-sync prototype connected to generated communication
- Optimized character assets capable of running within the project’s VR performance targets
- Repeatable technical-art workflows that can be reused for future XpertVR scenarios and characters
Employment RequirementsApplicants must
- Reside in Canada
- Be legally eligible to work in Canada for the full contract period
- Be available for full-time employment during the six-month project
📌 Technical Artist – Character Rigging (Canada)
🏢 XpertVR
📍 Canada