Technical Artist – Character Rigging (Canada)

Technical Artist – Character Rigging (Canada)

23 Sep
|
XpertVR
|
Canada

23 Sep

XpertVR

Canada

Location: Canada – Remote

Employment Type: Full time, 6-month fixed-term employment contract

Salary: $75,000 CAD annualized

Company: XpertVR

About XpertVRXpertVR develops immersive VR and XR training simulations for emergency response, public safety, industrial safety, and other high-risk environments.

We are looking for a Technical Artist – Character Rigging to support a new generation of dynamic characters and environments within our VR training platform.

The RoleYou will bridge the gap between our art and programming teams, with a particular focus on character rigs, animation systems, avatar development, runtime performance, and Unity integration.

What You’ll Work On

- Creating and maintaining production-ready character rigs
- Rigging and skinning humanoid avatars
- Developing facial-animation and lip-sync workflows
- Supporting viseme, phoneme, blend-shape, and facial-rig systems
- Creating and refining IK and animation-rigging systems
- Integrating characters and animation systems into Unity
- Supporting scenario-driven character behaviour states
- Optimizing characters, meshes, animation, materials, and assets for real-time VR
- Establishing asset and performance budgets
- Troubleshooting art-to-engine pipeline issues
- Supporting environmental, hazard, shader, and VFX systems is a nice to have

The project requires modifying humanoid avatars, environmental interaction systems, and investigation of runtime lip and facial movement synchronized with generated communication. What We’re Looking For





- Strong character rigging and skinning experience
- Experience preparing characters for Unity or another real-time engine
- Strong understanding of skeletal animation, deformation, IK, and animation blending
- Experience with Blender or similar tools
- Adapting animations for existing character rigs
- Understanding of real-time rendering and asset optimization
- Ability to troubleshoot technical art and animation pipeline issues
- Experience collaborating with both artists and programmers

Nice to have:

- Facial rigging and blend-shape experience
- Viseme, phoneme, or lip-sync systems experience
- Unity Animation Rigging or similar systems
- Python or C# scripting
- Meta Quest, PICO, or standalone VR optimization
- Shader, VFX, particle, fire, or smoke experience

What Success Looks Like in 6 MonthsBy the end of the contract, you will have helped deliver:

- A reusable and production-ready character rigging pipeline for XpertVR’s first-responder and occupant avatars
- Character rigs capable of supporting scenario-driven animation and behaviour
- A working facial-animation and lip-sync prototype connected to generated communication
- Optimized character assets capable of running within the project’s VR performance targets
- Repeatable technical-art workflows that can be reused for future XpertVR scenarios and characters

Employment RequirementsApplicants must

- Reside in Canada
- Be legally eligible to work in Canada for the full contract period
- Be available for full-time employment during the six-month project

📌 Technical Artist – Character Rigging (Canada)
🏢 XpertVR
📍 Canada

Reply to this offer

Impress this employer describing Your skills and abilities, fill out the form below and leave Your personal touch in the presentation letter.

Subscribe to this job alert:

Get the latest job offers by email for: technical artist – character rigging (canada) / canada

Subscribe to this job alert:

Get the latest job offers by email for: technical artist – character rigging (canada) / canada