Unreal Engine Technical Artist (Winnipeg)

Unreal Engine Technical Artist (Winnipeg)

22 Sep
|
SP Studios
|
Winnipeg

22 Sep

SP Studios

Winnipeg

SP Studios is a Toronto-based ICVFX production company specializing in LED-volume, real-time, and virtual production for high-end advertising and branded content. Our in-studio environment blends cinematic craft with cutting-edge technology — from Unreal Engine pipelines to full-service production support — helping agencies and brands achieve world-class visuals efficiently and creatively. If these describe you, then

SP Studios’ Virtual Production team

might be the place to push your craft further, tackle complex challenges, and help shape the future of filmmaking. We’re looking for artists who thrive at the intersection of

technology and creativity

— people who can turn technical insight into visual magic. In return, we’ll fuel your growth with hands-on experimentation, mentorship, and opportunities to pioneer real-time workflows that redefine what’s possible on set. What We’re Looking For:

Expertise in Unreal Engine 5

— deep understanding of real-time rendering and photorealism. Proficiency with

Blueprints ; strong grasp of

OOP

and

HLSL

is a plus. Solid understanding of

linear algebra

and

trigonometry . 2+ years industry experience

working in Unreal Engine (film, games, or virtual production). BA or equivalent experience

in Computer Graphics, VFX, Game Dev, or Film. Working knowledge of

Maya , with awareness of its technical foundations. Familiarity with

Houdini

highly valued. Excellent

communication and collaboration

skills. Strong

organizational discipline : file structure, naming conventions, version control, documentation. Comfortable with

Perforce, Git, or CI

systems. Independent, adaptable, and reliable





under deadlines. Portfolio or website

showcasing Unreal work. Experience with

motion capture, camera tracking, VR/AR, or LED volume workflows is a major plus. What You’ll Be Doing:

Collaborating with

artists, engineers, and filmmakers

to ensure seamless parity between DCC packages and Unreal. Profiling and optimizing

real-time scenes

to meet creative and technical benchmarks. Designing

shaders, tools, particle systems, and modules

for SP Studios’ internal library. Delivering

photoreal, film-ready environments and assets

for commercial and narrative projects. Prototyping and testing

real-time LED volume workflows , pushing the limits of next-gen virtual production. Why Join SP Studios:

SP Studios is a

creative-tech leader

in commercial filmmaking, merging cinematic craft with cutting-edge tools like

LED volumes, Unreal Engine, motion control, and AI-assisted VFX . You’ll work alongside top-tier directors, brands, and technologists to define the visual language of tomorrow.

We offer:

Competitive salary + growth opportunities Professional development and Unreal Engine certification support Access to industry-leading tools and the SP Virtual Production Stage A collaborative environment where experimentation is encouraged On-site parking Paid time off Experience:

Unreal Engine: 2 years (required) Blueprints : 2 years (preferred) Maya: 2 years (preferred) Houdini: 2 years (preferred) Perforce, Git, or CI: 2 years (preferred) Subscribe to our newsletter for exclusive event updates and promotions 24 Mercer St, 2nd floor, Suite 204, Recent York, NY, 10013, United States

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📌 Unreal Engine Technical Artist (Winnipeg)
🏢 SP Studios
📍 Winnipeg

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