Join Unity as a Graphics Engineer focused on cross-platform rendering solutions. Work on developing robust APIs that drive performance across multiple platforms. We're looking for a graphics engineer to enhance our Graphics Kernel API team at Unity.
This role is pivotal for designing a graphics abstraction layer that provides consistent functionality across platforms. Your work will involve collaborating closely with driver teams to improve the API's efficiency and stability while also documenting its evolution through robust specifications. Key Responsibilities:
Build and maintain the graphics abstraction layer across various drivers
Collaborate on the development of validation layers
Ensure API performance is practical for hardware implementation
Participate in technical reviews for continuous improvement
Document the API’s specifications as it develops Requirements:
Solid software engineering fundamentals with multi-threaded C++
Knowledge of real-time 3D graphics and GPU architecture
Experience with contemporary graphics APIs
Ability to troubleshoot performance issues
Enthusiasm for rendering and novel technologies Join Unity and contribute to the future of graphics technology in gaming and beyond.
📌 Graphics Engineer For Cross Platform Rendering Montreal (Canada)
🏢 Unity Technologies
📍 Canada
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