Artiste texture et shading - Mid (Montreal)

Artiste texture et shading - Mid (Montreal)

22 Sep
|
Squeeze Studio Animation
|
Montreal

22 Sep

Squeeze Studio Animation

Montreal

Your mandate

Squeeze is looking for a talented Texture and Shading Artist. Under the Supervisor and Art Director’s supervision, this person will design textures for our 3D characters and assets. He or she will have to use 2D references and apply them to 3D models while respecting technical constraints and the artistic vision established for the project.

This is a short-term contract starting September 28, 2026 and ending on October 16, 2026.

Your main responsibilities

- Create textures and shaders for sets, props, and characters;

- Collaborate with the Art Director, Supervisor and CG Supervisor to determine the appearance of the project's 3D models (accessories or characters);





- Obtain a degree of realism adapted to the artistic orientation of the project;

- Provide creative ideas and solutions to optimize the visual and technical quality level;

- Ability to create textures without any basis or using photographs, references or any other image source;

- Develop looks to ensure that assets can be properly lit and that they are technically appropriate to help create "passes";

- Develop the surface quality of assets to take them to a higher level;

- Work with the Lead to determine the best possible techniques and creative approaches.

📌 Artiste texture et shading - Mid (Montreal)
🏢 Squeeze Studio Animation
📍 Montreal

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