22 Sep
|
Kibbi Technologies
|
Quebec City
22 Sep
Kibbi Technologies
Quebec City
Drive innovation as a Graphics Engineer on Unity's Kernel API Team. Work on essential graphics abstractions ensuring coherence across platforms and graphics drivers.
In this position, your background in software engineering, particularly in multi-threaded C++, will be invaluable. You will focus on maintaining the API layer that fosters cross-driver consistency for platforms like D3D12 and Vulkan. Collaborating with other developers and driver teams is key to building clean, accurate APIs while supporting extensive documentation.
Key Responsibilities:
• Develop and maintain essential API and cross-driver functions
• Contribute to the validation and testing suites for reliability
• Partner with driver teams for effective API construction
• Enhance system performance and ensure debugging readiness
• Document API specifications as they progress
Requirements:
• Proficient in multi-threaded C++ and software engineering principles
• In-depth knowledge of 3D graphics programming
• Familiarity with Direct3D 12, Vulkan, or Metal
• Skills in identifying performance and bug issues
• Excellent proactive communication and collaboration abilities
Join Unity to redefine graphics rendering with your unique engineering expertise.
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📌 Kernel API Graphics Engineer at Unity (Quebec City)
🏢 Kibbi Technologies
📍 Quebec City