21 Sep
|
NBCUniversal
|
Montreal
21 Sep
NBCUniversal
Montreal
Job Description NBCUniversal is seeking a Principal Character Artist (Face) to define and drive facial art standards and solve complex character challenges for an ambitious interactive entertainment experience.
This role is responsible for ensuring that facial assets achieve the highest visual quality, expressiveness, and technical quality across the project.
The Principal Character Artist (Face) will work closely with the Lead Character Artist (Face), Animation, Technical Art, and cross-disciplinary teams to ensure that facial systems support both artistic vision and production needs.
The role focuses on advancing pipelines, methodologies, and facial systems, acting as a key expert in areas such as scanning, blendshape workflows, real-time character performance and will drive benchmarks. RESPONSIBILITIES Define and maintain high-quality standards for facial assets across the project.
Solve complex artistic and technical challenges related to facial realism and performance.
Act as an expert in facial systems including scanning, blendshape pipelines, and real-time character workflows.
Collaborate closely with Animation and Technical Art teams to ensure seamless integration of facial rigs and performance systems.
Contribute to the design and evolution of facial pipelines, tools, and best practices.
Produce benchmarks and ensure consistency and quality across facial assets within the production pipeline.
Support the Lead Character Artist (Face) and broader team with high-level expertise and guidance.
Drive innovation in facial workflows to improve expressive realism, scalability, and efficiency.
Review and validate facial content to ensure alignment with artistic and technical standards. RSUM DU POSTE NBCUniversal est la recherche dune personne pour occuper le poste dArtiste principal en personnages (Face) afin de dfinir et de faire progresser les normes artistiques lies aux visages et de rsoudre des dfis complexes lis aux personnages pour une exprience ambitieuse de divertissement interactif.
Ce rle est responsable de veiller ce que les ressources faciales atteignent les plus hauts standards de qualit visuelle, dexpressivit et dexcellence technique lchelle du projet.
La personne occupant le poste dArtiste principal en personnages (Visage) travaillera en troite collaboration avec lArtiste en chef des personnages (Face), les quipes dAnimation, dArt technique et dautres disciplines afin de sassurer que les systmes faciaux rpondent la fois la vision artistique et aux besoins de production.
Le rle est ax sur lavancement des pipelines, des mthodologies et des systmes faciaux, en agissant comme personne experte de rfrence dans des domaines tels que la numrisation 3D, les flux de travail de blendshapes, la performance de personnages en temps rel, et en tablissant des rfrences de qualit. RESPONSABILITS Dfinir et maintenir des normes de haute qualit pour les ressources faciales lchelle du projet.
Rsoudre des dfis artistiques et techniques complexes lis au ralisme facial et la performance des personnages.
Agir titre de personne experte en systmes faciaux, notamment en matire de numrisation 3D, de pipelines de blendshapes et de flux de travail en temps rel.
Collaborer troitement avec les quipes dAnimation et dArt technique afin dassurer une intgration harmonieuse des rigs faciaux et des systmes de performance.
Contribuer la conception et lvolution des pipelines faciaux, des outils et des meilleures pratiques.
Produire des rfrences de qualit et assurer la cohrence et la qualit des ressources faciales au sein du pipeline de production.
Soutenir lArtiste en chef des personnages (Face) et lquipe largie grce une expertise et des conseils de haut niveau.
Favoriser linnovation dans les flux de travail faciaux afin damliorer le ralisme expressif, lvolutivit et lefficacit.
Rviser et valider le contenu facial afin dassurer son alignement avec les normes artistiques et techniques.
Qualifications Basic Qualifications Extensive experience in AAA game development with a focus on modular character art.
Strong portfolio demonstrating expertise in high-quality facial modeling and realism.
Advanced understanding of human facial anatomy, expressions, and performance.
Strong expertise in facial systems, including blendshapes, scanning, and real-time pipelines.
Experience working closely with Animation and Technical Art teams.
Strong understanding of modular character pipelines and production workflows.
Ability to solve complex artistic and technical challenges.
Excellent communication and collaboration skills.
Desired Characteristics Experience developing or improving facial pipelines and systems at scale.
Solid knowledge of performance capture workflows.
Experience with Unreal Engine and modern character pipelines (e.g., Metahuman).
Experience working with distributed teams or external partners.
Passion for pushing realism and character expressiveness.
Desire to think and explore innovative solutions.
Qualifications de base Exprience approfondie du dveloppement de jeux AAA, avec un accent sur lart de personnages modulaires.
Portfolio solide dmontrant une expertise en modlisation faciale de haute qualit et en ralisme.
Comprhension avance de lanatomie faciale humaine, des expressions et de la performance.
Grande expertise des systmes faciaux, y compris les blendshapes, la numrisation 3D et les pipelines en temps rel.
Exprience de collaboration troite avec les quipes dAnimation et dArt technique.
Excellente comprhension des pipelines de personnages modulaires et des flux de production.
Capacit rsoudre des dfis artistiques et techniques complexes.
Excellentes aptitudes en communication et en collaboration.
Caractristiques souhaites Exprience dans le dveloppement ou lamlioration de pipelines et de systmes faciaux grande chelle.
Excellente connaissance des flux de travail de capture de performance.
Exprience avec Unreal Engine et les pipelines modernes de personnages (p. ex., Metahuman).
Exprience de travail avec des quipes distribues ou des partenaires externes.
Passion pour repousser les limites du ralisme et de lexpressivit des personnages.
Dsir de rflchir des solutions innovantes et de les explorer.
Additional Information As part of our selection process, external candidates may be required to attend an in-person interview with an NBCUniversal employee at one of our locations prior to a hiring decision. NBCUniversal''s policy is to provide equal employment opportunities to all applicants and employees without regard to race, color, religion, creed, gender, gender identity or expression, age, national origin or ancestry, citizenship, disability, sexual orientation, marital status, pregnancy, veteran status, membership in the uniformed services, genetic information, or any other basis protected by applicable law.
If you are a qualified individual with a disability or a disabled veteran and require support throughout the application and/or recruitment process as a result of your disability, you have the right to request a reasonable accommodation.
You can submit your request to .
📌 Principal Character Artist (Face) I Artiste Principal.e Personnage (Face)
🏢 NBCUniversal
📍 Montreal